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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The game uses integers for its calculations, because floating point are note reliable on different machines, so we need to have the exact same values on each machines else the game will go out of sync pretty quickly. So I suppose what you are seeing are decimal values represented as int. https://code.wildfiregames.com/D1971 You can find most gameplay interesting patches by querying for @Freagarach on Phabricator https://code.wildfiregames.com/search/query/zNwhd_3YKp.n/#R
  2. It's not that hard to add but that means it will steal some of the simulation time measuring stuff that's probably not that important for most people.
  3. I don't know you have to check the SDL2 versions to know what's the minimum version that supports it. Well you can try printing stuff with LOGWARNING to see if that function is actually being used. If it is you might use the profiler inside the game (there are some docs on trac) to compare between versions. If it's not you have a bug And eventually if it doesn't yield any result maybe it's because it's not a bottleneck
  4. Sadly the person who made them has since then left the forums and all their posts were deleted.
  5. @vladislavbelov will approve this message (Les textures the better)
  6. I suppose it doesn't hurt to check Transifex in any case. Translations are pulled on Mondays and Fridays, so if it wasn't fixed yesterday, it's probably not fixed.
  7. @wowgetoffyourcellphone probably made the icon before the texture changed. If they are more like this you might make a ticket.
  8. You can also download it through the mod downloader for A26
  9. han_cc.blend You can append it from this file.
  10. I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want.
  11. Yeah we had that discussion over and over. See https://code.wildfiregames.com/D5114
  12. You were only missing cd gcc and make -j3 after that. Unless it failed.
  13. Hello there! Do you realise all work here is done for free Do you have any work you'd like to show? Anything you are interested in ?
  14. Are the blend files somewhere ?
  15. That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached.
  16. Not frozen anymore (new features got in). One year delay if you wish
  17. Old savegames maybe @Dunedan ? We don't discriminate savegames per version (we should)
  18. I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
  19. Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
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