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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello and welcome to the forums. To disable them set the AI to unnasigned.
  2. That's simply not true. It was made by age of empires fans and age of empires modders but they started from scratch because they wanted to make their own game not a clone.
  3. Don't you have the same issue with ships?
  4. Well 1v1 are usually under that bar, so not really, it's more of a feature for those that might want it.
  5. Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes.
  6. Basically it adds a tech that makes gathering faster amongst other things. This way the match is faster.
  7. One could create a component like UnitAI using the same interface that would redirect the commands to BuildingAI, but do nothing else. This way you get ship behavior for them. But yeah that's some work.
  8. Well, no no plans. One can just use the mod?
  9. One has to keep in mind that all the changes done to BuildingAI also affect ships. I also want to keep the unit preferences in the templates.
  10. Should be done now. According to the forums it might take a little while to update everything.
  11. If you want the post limit lifted you can just ask me. IIRC it goes away over time. It's to prevent spammers. As for duplicate accounts that shouldn't have been created in the first place let me know the names. I can merge them into one. For the lobby it's a different affair.
  12. Stan`

    proGUI

    Unless it's somehow handled by the GUI this would go OOS
  13. There were a lot of features in that mod... I tried to clean it up today, but it's a lot of work. Lots of useless files. Then you need to update the rest With regards to that feature it's here [Differential] D1271 Give ping hint from lobby in background in gamesetup and in game. (wildfiregames.com) (Severly outdated)
  14. Stan`

    proGUI

    https://trac.wildfiregames.com/wiki/0AD_The_Vision#Snares
  15. Other than the obvious issues with behavior, the biggest challenge is technical. There are two aspects to it. The first one is streaming audio in a way that works on all networks, and as you've seen, the game doesn't even have a reliable way to make sure that everyone is still able to join/host because networks are complicated. In the same ways dedicated servers might help, but it has a money cost. Another thing is performance, pretty sure that's gonna cost you some precious milliseconds that would have decided the issue of the match, and choppy sound isn't particularly great to hear.
  16. Given how toxic the chat becomes, I'm pretty sure it would be way worse with vocal chat.
  17. I think there are some mods that allow you to open the lobby chat from inside the game. As to lobby messages going into the game, that's more tricky, and would open matches to even more DDOS.
  18. I'm not sure that's a good idea. They could answer in the chat giving advice to enemies.
  19. Congrats you found a bug that exists since A20! It was indeed an art problem (looked at the wrong files above whoops) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/structures/britons/wooden_tower.xml?rev=18938 Fixed in Changeset 27571 – Wildfire Games
  20. Thank you! Glad you figured it out, hope you'll have fun with the editor as well (Don't forget to save often)
  21. That sounds like a push. I'm gonna assume it's a language barrier issue. Just because it's a hobby doesn't mean I enjoy all of it. That's the case here too, that specific textures has leaves on it. It's part of the Saharian biome as @Yekaterina and I said. You can see them in Atlas, the map editor. Different types of developpers but sure it's bugfixing time while the last release blockers get squashed. Again we appreciate the report. It's part of the texture, it's a png So you have to update/redo the texture. And we have some mushrooms actors, but map generation is really limited. That's an unrelated discussion for unrelated developpers...
  22. Sorry let me rephrase. When possible, please upload the commands.txt instead of the file.0adsave. Also, please upload the mainlog.html, if it hasn't been overwritten yet (it gets reset on game start) Finally, thank you. It seems there is no error there, so the issue might lie somewhere else.
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