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Stan`

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Everything posted by Stan`

  1. Keep in mind that they will be seen from top down when modelling them.
  2. Nah that's another issue Those files probably either don't exist or are in another folder.
  3. Your problem is there. Your thing should be 256x256
  4. They already sent you the blend file.
  5. Message limit was lifted. Sorry about that It's okay. It's usually useful to know what your level might be . Thanks for sharing it. You need to sign this Else we cannot use whatever assets you make. @wowgetoffyourcellphone might have buildings that need to be done, this might be more interesting than making a sword.
  6. From https://releases.wildfiregames.com/ you can get the tarballs. Not it's not the same procedure. You only have to run update workspaces.sh on linux and then make
  7. Do you have a portfolio somewhere? But yeah basically you could try making lods for props or improving existing ones You should clone the nightly build (this way you don't have to worry about building the game or lfs etc) If you do want to learn git to make your own patch, that's fine as well, else if you make something good I or @wowgetoffyourcellphone will commit it for you. @nifa might have some tips for you on how to get started.
  8. Maybe some commands are dropped due to the lag ?
  9. Unless it's a toggle It doesn't seem really useful to build three cs when you only want one
  10. Can you do the bold part ?
  11. Oh yeah it can be done. With enough effort Will probably be a big hack and you won't be able to play with someone else with it but it might.
  12. You're gonna be limited by whatever the limit in JavaScript is. So you're gonna have to work around that probably with a custom type and for c++ the Cfixed code for integer floats. It seems like a lot of work for little benefit. You probably also need to fix the UI. Else you're probably just gonna see "Infinity" or NaN.
  13. Hey you can already set the unit values to pretty big numbers without the help of library. To change values you just have to edit xml files
  14. Do you have any experience with snap ? Could there be a setting or something special that needs to be activated ? Do you play with earphones ?
  15. IIRC buildings have a 100% resistance to status effects. That includes poison and fire (You could test with the iberian champion cavalry in atlas)
  16. Creating a new civ allows you to add some historical background to units. So while not playable they can appear in the history section and encyclopedia. (Having a partial structure tree might not be great though)
  17. There is an option in the civ.json file to not show “minifactions” in gamesetup. I think Hyrule makes use of that.
  18. Interesting to see a first person mod. How are you calling unitmotion ?
  19. We need a bit more information than this. What OS, what version of the game, and what are you trying to achieve.
  20. Feature is now live This would add a significant size increase. In the replay above, it does it in loop, so garrison ungarison, garrison ungarrison and so on... Technically it's doing something ^^
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