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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I suppose both the condescending tone, and the lack of patience doesn't really maximize the chances you get of getting a positive answer. Realise you're talking to less than a handful volunteers doing this on their free time. You also haven't provided any information about the map it happens on other than it maybe being procedurally generated. There are a lot of biomes in the game rmbiome in ps/trunk/binaries/data/mods/public/maps/random – Wildfire Games so narrowing it down would help (Here it's apparently Sahara.json). Also finding the leaves decal name or terrain (in this case Sahara Sand 03), using atlas would save time.
  2. Would you be so kind as to upload the logs at %localappdata%\0ad\logs when it crashes ? You can put that in the address bar of the file explorer. Then select all (CTRL + A) right click, send to, compressed folder, and upload it to the forums? You can try to switch in the option the renderer backend from GLSL to ARB, see if helps in the meantime.
  3. Actors and meshes look alright. Maybe a bad message handling? @Gurken Khan When you can upload replays instead, and mainlog.html (probably overwritten by now) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/sentry_tower.xml https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/wooden_tower.xml https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_wooden_tower_2.dae https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_wooden_tower.dae
  4. My point is that one can have hidden mods but okay. Does it happen on a stable connexion? @Dunedan @user1 @rossenburg Could anything cause this ?
  5. Chat is saved temporarily in your mainlog.html file.
  6. For the match issue see for atlas, what os are you on? Can you try to update your graphics driver
  7. Template for defense towers says it prefers eating humans for breakfast template_structure_defensive_tower:20 Building AI weights all targets using this and shoots at higher priority new targets as well as it current UnitAI target BuildingAI.js#L327 It seems there is a special code path for Buildings that have both UnitAI and Building ai UnitAI.js#L2183 which is used for ships.
  8. Yes but it's non trivial. You also get a popup on match start warning you about it. You can't rejoin a game with AI. In your screenshot it seems that player has no longer a rating in his name.
  9. Alpha 23b was r21936 Alpha 24b was r24937 Attack detection was changed 4 times since then. @Freagarach thoughts?
  10. @BreakfastBurrito_007 @Itms and @Norse_Harold are working on it. Regarding the GUID maybe @user1 or @Dunedan can match it from the DB?
  11. Btw temple and everything come from http://www.romaniadevis.ro/dacia/zona-geto-daca/reconstituiri-3d/item/templu-dacic-v-01-reconstituire-virtuala-3d And http://www.romaniadevis.ro/dacia/zona-geto-daca/reconstituiri-3d/item/templu-dacic-v-02-reconstituire-virtuala-3d
  12. Hello Ceres, Most of the time the engine is not able to recover the call stack, I'm not sure wether it's a bug in the implementation or an intended behavior. However when hitting certain conditions such as triggering an ENSURE macro you will get the call stack. If a memory dump was created when the game failed, (check the file modification/creation dates to be sure) one can read the call stack using visual studio.
  13. Okay that's interesting, so something else is blocking. Port 5222 should only be open on our server (and it is, else nothing would work) What did they say precisely?
  14. What does it say ? It should say Didn't accept what ? It's not
  15. Probably times out when trying to login. Can you open lobby.wildfiregames.com in a browser ? I think the problem is with your internet service provider. You could try to call them in case they ask XMPP port to connect to the lobby is 5222
  16. You can research techs using triggers and calling the TechnologyManager. You can also give them arbitrary modifiers using the modifier manager.
  17. While that's true we can have deterministic pseudo random numbers. For say unit randomnization
  18. Would be nice to finally get @SciGuy42's campaign ready for A27
  19. I suppose writing a script should be pretty easy that edits all xml files to point to a single grey texture.
  20. Not in the next alpha. There was some work for it for single player but it never was finished.
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