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Everything posted by Stan`
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PLS fix sever crashing at min 30+
Stan` replied to Barcodes's topic in Game Development & Technical Discussion
The host is the server. Do you have the replays or logs with these errors ? See https://trac.wildfiregames.com/wiki/GameDataPaths And https://trac.wildfiregames.com/wiki/ReportingErrors -
Ah my bad that's probably only in the dev version, sorry. Doesn't mean you cannot copy it though. See https://code.wildfiregames.com/D4590
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You can change the stats for all african elephants in that file binaries/data/mods/public/simulation/templates/mixins/elephant_african.xml
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Currently we don't pay anymore for the antispambot which is like an extra 100$ per year IIRC. As for fancy captchas, I'm not sure we can add them to the forum that easily, it's kinda of a packaged solution.
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Replays work too. Interestinglog.html might help as well if you haven't restarted the game.
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Yeah that's the way. Unless USB sticks are prohibited. It would work in any case. Once you have installed 0 A.D. somewhere you can just move the folder as you please and run the game with -writableRoot. Just don't put it in somewhere requiring admin rights though e.g. program files or things might go wrong.
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You can't add dynamic GUI objects. You have to know how many you'll display, or at least have more on the page. I think colors have more than ten items.
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Pushed some fixes. There was an issue with registration. Still no emails as I'm not sure it's worse the hassle. We got a few replays yesterday which now total to 98.
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If you're gonna rename, maybe it's better to have an extra tag. It's handled by the Identity.js file.
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Might have to do cmd option(alt) or ctrl option on macos iirc
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Currently templates are not reloaded until you restart the game. You can however use the modifiermanager component to add modifications at run time to specific units using JS. Kinda like fake techs. You can technically create new files using the engine, but the paths are restricted, so you might not be able to create the XML files. Another thing to have in mind is you cannot write in the public.zip mod so the files will probably end up in /Documents/My Games/0ad/mods/user or some analoguous path. Do note however that you will break the replay and make it unusable. There was also this by wraitii. https://mod.io/g/0ad/m/balance-test-mod https://github.com/wraitii/balance_test_mod
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Fire is already in the game. As for balancing no. And for bb's activity I'd say no -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
The question is not when but by who. Ideally we'd have bb' secondary attack, so that ranged units can attack with crappy melee weapons, and maybe we extend that to change weapons depending on target classes. As for fire itself we support it through status effects (e.g. maurya guard and iber cavalry) -
What didn't work ? There has been some work to put more back in the templates from json files, I believe in A27 the civ history tags are now in the templates. And that would basically undo that which isn't great. I believe @Freagarach wanted to get rid of the jsons eventually but I don't know more.
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For actors alt click should work. If it doesn't you need to edit the map XML
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Correct.
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I'm sure @wowgetoffyourcellphone can make the map Currently there are two tutorials I think?
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@Vantha sadly if you add new json files the translators will have to translate everything twice... I think you should use the templatemanager like the structure tree instead.
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Your next project maybe
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Polls about community mod version 26.6
Stan` replied to Player of 0AD's topic in Gameplay Discussion
Yeah my bad. Use the https:// version instead. -
Polls about community mod version 26.6
Stan` replied to Player of 0AD's topic in Gameplay Discussion
You register an account on the website. Currently no email confirmation. Then you should be logged in, if that doesn't work you can try to login manually. Once you have an account I can give you permission to upload replays. -
Polls about community mod version 26.6
Stan` replied to Player of 0AD's topic in Gameplay Discussion
You can now share your replays on http://replay-pallas.wildfiregames.ovh -
Adding Toggle 3D button to actor viewer.
Stan` replied to Boston's topic in Game Development & Technical Discussion
Maybe it's returning you a copy of the camera, not the actual one ?