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Posts
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Everything posted by Stan`
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Leader names with >17 characters cut off in diplomacy window
Stan` replied to Ceres's topic in Bug reports
@wowgetoffyourcellphone what's the question? -
local.cfg NOT working with "hidpi = true" in Macbook Pro (2015)
Stan` replied to alexroses47's topic in Help & Feedback
That's because you're not in the correct folder. You're in /Applications/0ad/ while you should be in /Users/{YOUR USERNAME}/Library/Application\ Support/0ad( See: https://trac.wildfiregames.com/wiki/GameDataPaths) @real_tabasco_sauce yeah that will be fixed in rc2, sandboxed apps have different location, but they are only needed to go to the app store. -
@Obelix can you create a ticket?
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Should work now.
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Weird, does this one work? https://rvlt.gg/nFDp5agg (maybe the link expire) 0 A.D. Empires Ascendant is the name.
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0 A.D. has a semi official revolt server (you can find the link here: https://linktr.ee/wildfire_games) however since it started over a year ago it did not gain any traction. Source for that? Can but it's harder, though you can just use imgur or something Right click send private message ? /join private-room ? Can't you use webchat.quakenet.org?
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That's how it's been for years, leading to countless complaints The AI code is mostly untouched since 2018, and it needs some love.
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More than 8 players in one match
Stan` replied to NitroVicky's topic in Game Development & Technical Discussion
The whole GUI ? -
It can be extended, that's 100% JavaScript.
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More than 8 players in one match
Stan` replied to NitroVicky's topic in Game Development & Technical Discussion
Well the patch is old, and the code has likely changed since then, so it needs to be adapted. It will only apply properly on the version it was made for originally. Else you need to adapt it. -
Building sizes are incorrect and it's ruining immersion for me
Stan` replied to Delfador's topic in General Discussion
No you cannot. The game does not support scaling. So for each house I think greek civilizations have 4 house mesh + 4 nature mesh + 4 props mesh you need to import the meshes in Blender, scale them, apply the scale, and reexport. It's not that I won't try it, I just do not have the time for it right now. But maybe in the fture. -
Building sizes are incorrect and it's ruining immersion for me
Stan` replied to Delfador's topic in General Discussion
Have you taken into consideration that maybe, people being disrepected are not willing to engage in such conversations? Or that maybe there is a reason behind the apparent lack of scale, such as playability, where unfortunately, we cannot have 1:1 buildings because it would obstruct the vision too much. Some people even have been asking us if there is a way to reduce tree size because they are too big. If you want realistic unit size, you can have some fun exporting a 1.8m or 6 feet depending on where you are cube from Blender, and replacing all units by it. Then you'll run into some funny things with the pathfinder, and probably other bugs. You can also consider that the average time spent on one building is about from four to twenty hours, and multiply that by the number of structures in the game. So no, I do care about my work, if not this project would be done and buried. And if I could magically fix 20 years of volunteer work I would, but right now, there are not that many artists left that can do the job, and it's far from being the priority. I would appreciate for you to be more respectful to the people here. -
More than 8 players in one match
Stan` replied to NitroVicky's topic in Game Development & Technical Discussion
Currently there is a hardcoded limit in the C++ side that limits the number of players to 8. See source/simulation2/helpers/Player.h:26 There have been some attempts in the past to raise it to 32, See https://code.wildfiregames.com/D2667 @wraitii wanted to commandeer it but forgot. There are a bit more documentation resources here https://docs.wildfiregames.com/ -
Yes, it would be possible, but so far no one has implemented it.
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Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
Yes it should, but it does not because it's not been implemented like that. -
Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
On the minimum supported resolution (1024x768) it is. -
Suggestion: increase the number of digits in the resource counters.
Stan` replied to Delfador's topic in Gameplay Discussion
The UI is not responsive so unfortunately while you have more screen space, not all users do. A tooltip would be welcome however.