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Everything posted by Stan`
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Documentation for the engine and code
Stan` replied to AInur's topic in Game Development & Technical Discussion
There is already a fair bit of threading going on, there is still work to be done in that area though. The problem is the computations for the JS part can only be done in the same thread for now. https://gitea.wildfiregames.com/0ad/0ad/issues/5874 Currently the AI does not have to as it is omniscient, and plays with the map revealed. No objections there. There is work being done on a 64bit build here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7121 The binaries are not uploaded yet but hopefully will be soonish for testing. Have you seen the rl interface? https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/rlinterface And the tooling required to use it (it's a http interface) https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/tools/rlclient/python https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning Each client compute the state and send hashes to other players, which require a very low bandwidth. Turnmanager.cpp should have the turn number See also https://gitea.wildfiregames.com/0ad/0ad/wiki/SimulationRequirements and https://gitea.wildfiregames.com/0ad/0ad/wiki/WfgAcademiaInto -
Documentation for the engine and code
Stan` replied to AInur's topic in Game Development & Technical Discussion
Hey, and welcome. Can you give us the links? https://docs.wildfiregames.com/ should work. You can also ask your questions directly on IRC (Please don't wait for an answer in case no one answers directly, most of the devs read the logs, and might answer asynchronously there or here) -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
The nightly-build svn should contain Windows binaries. -
That looks like an input bug. What OS are you on, what version of the SDL2 are you using
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Well the best thing we have right now is @SciGuy42's campaigns.
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
This page https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
You can clone the new SVN. It's updated and built daily now it has the vulkan shaders as well as all the translations -
Narrator voice: It was not.
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Btw you might consider putting you mod on 0ad.mod.io to make accessible to more people Mmh strange :/
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Hey nice to see you haven't given up on your mod after all this time Regarding the first error maybe you have an outdated simulation/data/pathfinder.xml file in your mod ? Sadly no this is an engine limitation. The only exception is Buildings (with the BuildingAI component) where there is an explicit call to play sounds in js script. Let me know if you need help with this. See also https://gitea.wildfiregames.com/0ad/0ad/wiki/AnimationExportTutorial
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It's alright Just thought I'd mention it.
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This one could probably be on mod.io if you want to.
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Running test after building, i get: Function call failed
Stan` replied to danto's topic in Help & Feedback
Oh that's another bug called by a recent change. See: https://gitea.wildfiregames.com/0ad/0ad/issues/7103 -
Running test after building, i get: Function call failed
Stan` replied to danto's topic in Help & Feedback
You need to run git lfs pull (and install git lfs if you don't have it) -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Only @Itms can reset passwords as admin. You should be able to from the UI though. It's still up on https://replay-pallas.wildfiregames.ovh/ It's still missing a piece with the last graphics of local ratings. But what I'm missing most is people uploading replay to make the ratings more accurate. I haven't ported them to Gitea but you can see the code here: https://github.com/StanleySweet/replay-pallas And https://github.com/StanleySweet/replay-pallas-api -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Mmmh that usually works for me. After doing it (even if it show nothing) do you still get the same errors ? -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Can you try git lfs pull upstream ? -
I don't know much about Gog @vv221 maybe knows better ?
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Cute. Might look better with hexagonal planks and a little opening at the top to check the state of the water. Also probably needs a tap or faucet somewhere? Or is that on the left?
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I said it on some places and even announced it on social media. The only answers I got were "PLZ GO ON STEAM"
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https://play0ad.itch.io/0ad/ We have been there since A23/A24. Didn't change much.
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Basically I've defined variants in the actor, and the biome you can optionnaly set on the maps is used with the help of the template to know which variant to use depending on the biome. Thankfully for me the gauls unlike other civs already have a winter variant. Ideally snow could be another texture on top of the current one but the game doesn't support that yet
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Trying to compile 0ad nightly-build – Debian Bookworm
Stan` replied to zyli's topic in Help & Feedback
2. No unless everything is failing. You probably don't need to assign +x again as that command doesn't do svn reverting AFAIK. 3. I think so.
