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Everything posted by Stan`
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That's a bit strange. Depending on your Operating System, you might check if there are leftovers of the mod that were not correctly cleared.
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
You might make version of it as ages progress 3-4 (if you want to take into account DE's 4th phase. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I'm not sure but IIRC units have preferences with regards to their target e.g. the Elephant class. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Yep. Either a ratio, or a max of two or something. I think arrows can still miss and hit something else, which is probably the reason of the lags @maroder noticed when there are many enemies. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Can't we have a system were depending on buildings, up to max n arrows can be focused on a unit ? That number n would be the max between the value in the template and a ratio of the current number of arrows with the max number of arrows that can be shot from that building. -
BUG: Using the hotkey allows sending flares when not intended
Stan` replied to Vantha's topic in Bug reports
Ah sorry, yeah we could probably make an exception for winners, although I'm not sure what the point would be to still be able to flare -
BUG: Using the hotkey allows sending flares when not intended
Stan` replied to Vantha's topic in Bug reports
You shouldn't be able to interact with the game once you've lost is my understanding of why the button is disabled. The icon is disabled because it checks for whether the unit is an observer but the actual action doesn't check for that but rather whether you control the player which is probably broken somehow. You can check the changes in D1751 and input.js -
BUG: Using the hotkey allows sending flares when not intended
Stan` replied to Vantha's topic in Bug reports
By it works do you mean other player see them, other observer see them or only you see them. See https://trac.wildfiregames.com/changeset/25761 -
The settlers 5 had that too. It would show up as a miner while it was a hero for the other player.
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https://trac.wildfiregames.com/ticket/3177
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Trouble using numbers to queue on windows a26
Stan` replied to real_tabasco_sauce's topic in Bug reports
Oh you're on Windows ? Never mind my last comments then. -
BUG: Using the hotkey allows sending flares when not intended
Stan` replied to Vantha's topic in Bug reports
Sounds like a bug. Not sure the command is sent in MP though ? I think we ignore observer commands -
I mean... It could have
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Trouble using numbers to queue on windows a26
Stan` replied to real_tabasco_sauce's topic in Bug reports
Do you always play with broken scaling like this ? IIRC sometimes macos has some issues with keypresses @wraitii would know. Does pressing cmd and or ctrl at the same time help ? -
A lot of them are sadly.
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Let's keep this thread on topic please
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Weird I thought there was a more recent update of spir-v @vladislavbelov
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A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Neat! -
Win32 Installer: silent install via parameter possible?
Stan` replied to RT-L's topic in Help & Feedback
The installer is a standard NSI installer so the /S flag should work. https://github.com/StanleySweet/0AD-Chocolatey-Package/blob/master/0ad/tools/chocolateyInstall.ps1 Another solution is to install it on one machine, zip the contents of the installation folder and deploy that everywhere, the game doesn't need any registry keys, and can even work as a portable version. Out of curiosity, would mind telling us the reason you need such a massive install ? -
Win32 Installer: silent install via parameter possible?
Stan` replied to RT-L's topic in Help & Feedback
You can install the game through Chocolatey and Winget if that helps. -
A new git-based development environment
Stan` replied to Itms's topic in Game Development & Technical Discussion
Currently the CI/CD is not implemented, but yeah we'll probably use Jenkins. (There is new stuff like https://www.drone.io/ but everything is we currently have is for jenkins) For security reasons, I don't think we should run the CI with the Jenkinsfile on the branches (malicious actors might do bad things) If you want to test a new CI script you need access to the Jenkins instance or talk to someone who does. Regarding linting, it would be indeed interesting to have some better linting that what's currently done, where you have to check the linting on Jenkins. I've redirected error output to the correct stream, so you can technically get errors by filtering output 2. Currently IIRC the linting failing is not breaking the pipeline. Regarding that change, I'm a bit sad it went from -tax to -actx (cause tax is fun and so is tau (unused), but the rest looks okay) -
GUI property "textcolor_selected" not working
Stan` replied to Vantha's topic in Game Development & Technical Discussion
Nah might be straightforward, if someone wants to do it. -
GUI property "textcolor_selected" not working
Stan` replied to Vantha's topic in Game Development & Technical Discussion
It's at least implemented CList.cpp#L54 but m_TextColorSelected doesn't seem to be used. Maybe an oversight...