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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's a bit strange. Depending on your Operating System, you might check if there are leftovers of the mod that were not correctly cleared.
  2. You might make version of it as ages progress 3-4 (if you want to take into account DE's 4th phase.
  3. I'm not sure but IIRC units have preferences with regards to their target e.g. the Elephant class.
  4. Yep. Either a ratio, or a max of two or something. I think arrows can still miss and hit something else, which is probably the reason of the lags @maroder noticed when there are many enemies.
  5. Can't we have a system were depending on buildings, up to max n arrows can be focused on a unit ? That number n would be the max between the value in the template and a ratio of the current number of arrows with the max number of arrows that can be shot from that building.
  6. Ah sorry, yeah we could probably make an exception for winners, although I'm not sure what the point would be to still be able to flare
  7. You shouldn't be able to interact with the game once you've lost is my understanding of why the button is disabled. The icon is disabled because it checks for whether the unit is an observer but the actual action doesn't check for that but rather whether you control the player which is probably broken somehow. You can check the changes in D1751 and input.js
  8. By it works do you mean other player see them, other observer see them or only you see them. See https://trac.wildfiregames.com/changeset/25761
  9. The settlers 5 had that too. It would show up as a miner while it was a hero for the other player.
  10. https://trac.wildfiregames.com/ticket/3177
  11. Oh you're on Windows ? Never mind my last comments then.
  12. Sounds like a bug. Not sure the command is sent in MP though ? I think we ignore observer commands
  13. Do you always play with broken scaling like this ? IIRC sometimes macos has some issues with keypresses @wraitii would know. Does pressing cmd and or ctrl at the same time help ?
  14. Weird I thought there was a more recent update of spir-v @vladislavbelov
  15. The installer is a standard NSI installer so the /S flag should work. https://github.com/StanleySweet/0AD-Chocolatey-Package/blob/master/0ad/tools/chocolateyInstall.ps1 Another solution is to install it on one machine, zip the contents of the installation folder and deploy that everywhere, the game doesn't need any registry keys, and can even work as a portable version. Out of curiosity, would mind telling us the reason you need such a massive install ?
  16. You can install the game through Chocolatey and Winget if that helps.
  17. Currently the CI/CD is not implemented, but yeah we'll probably use Jenkins. (There is new stuff like https://www.drone.io/ but everything is we currently have is for jenkins) For security reasons, I don't think we should run the CI with the Jenkinsfile on the branches (malicious actors might do bad things) If you want to test a new CI script you need access to the Jenkins instance or talk to someone who does. Regarding linting, it would be indeed interesting to have some better linting that what's currently done, where you have to check the linting on Jenkins. I've redirected error output to the correct stream, so you can technically get errors by filtering output 2. Currently IIRC the linting failing is not breaking the pipeline. Regarding that change, I'm a bit sad it went from -tax to -actx (cause tax is fun and so is tau (unused), but the rest looks okay)
  18. Nah might be straightforward, if someone wants to do it.
  19. It's at least implemented CList.cpp#L54 but m_TextColorSelected doesn't seem to be used. Maybe an oversight...
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