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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well I don't know. I also don't know if that's something the team wants, nor the impact it would have on the community if the people on GoG actually never have heard of 0 A.D.
  2. You've got two years worth of changes to backport. It's possible because it's open source, but I'm not sure it's the best use of your time. You could help getting A27 out of the door instead.
  3. Maybe it's like itch.io and we can just redirect to our website
  4. Hey, I've given you access, you can now add replays on this page https://replay-pallas.wildfiregames.ovh/Replays You can also send them to Dizaka. A26 1v1 and team games are welcome. Basically if you think someone like @mysticjim @superflytom @zxphxr or @ValihrAnt would be interested in streaming them, they should go on the platform. The more replays we get the more accurate the local rating plugin by @Mentula will be. For 1v1 it also feeds your glicko rating. For security reasons there will be no direct upload button there if it gets online, but rather you'll be able to upload replays to single thread and it will be scrapped periodically. My first announcements flopped hard, so I never did get around making a thread I'd scrap.
  5. See https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#recovering-from-errors-while-syncing-your-fork
  6. Two players playing as the same player. E.g. one managing eco, while the other is waging war.
  7. Same as snaps, flatpacks have specific issues.
  8. Use warn("") // Prints Warning : your message in yellow error("") // Prints Error : your message in red print("") // Prints the message. It's not displayed by the interface. Only available in the mainlog and the terminal (if you're on macOS or Linux) To show objects use warn/print/error(uneval(object)) // NOTE big objects will crash the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/Logging Might be outdated, haven't checked. We don't really expose many functions for writing files, as it will start doing weird things with packaged mods. See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/ps/scripting/JSInterface_VFS.cpp for exposed functions or See https://gitea.wildfiregames.com/0ad/0ad/src/tag/a26/source/ps/scripting/JSInterface_VFS.cpp#L268 for A26
  9. Hey the reason it's the first in the list is because it starts with a 0. No other reason. Maintainers have been working really hard to package it for the newest ubuntu but it took almost six months. Hopefully it will now be down in Debian testing which means it will reach ubuntu. Ubuntu for some reason has decided that snaps where the way to go but they often have issues the normal package don't have because of their security features or compatibility. It's a game of luck on some machines it works fine, on other it does not. We currently don't have the means to test on many configurations. We currently recommend normal packages because they have less issues.
  10. See https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications for a somewhat up to date list of all things that can be modified via tech. Unitmotion stuff is C++ so sadly you won't easily be able to override the values with techs. (Other than the two in that list) You should use turrets for this instead of making the chariot use building AI. The feature while integrated in the game is not completely finished though, so expect bugs/issues @Freagarach implemented it in https://code.wildfiregames.com/D1958
  11. Can you try to use the distro package instead ?
  12. Do you by any chance use the snap version ? It sometimes break the app in unexpected ways. @oSoMoN
  13. Don't know if accurate, but pretty cool
  14. Could you show the contents of that file ?
  15. Yeah apparently @oSoMoN found a solution
  16. This looks like a recent but we had with curl. Can you use a more recent version
  17. https://gitea.wildfiregames.com/0ad/0ad/issues/7126
  18. Yeah sorry makes sense. I'll create a ticket for it.
  19. The crash is known, the fix will be comitted soon. As for the build date I have an idea why. Ir's probably because the part that contains the date indication hasn't been rebuilt. Cc @Itms
  20. Hello, Welcome to the forums. It would seem the game is having some trouble with your graphics card. Could you try to update/install graphic drivers ?
  21. Image above is the git repo not the SVN one. But it's the same for changes. You can see them on clicking on the button that says "commits"
  22. It's updated every day so modification date should be today if your svn is up to date. Also you can launch it and see the version in the main menu
  23. There is no major UI revamp, so it's expected for it to look like the main game. As no mod including delenda est has been signed for the new version, you won't be able to see it. You need to clone the git repository of delenda est into your mod folder.
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