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Everything posted by Stan`
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It's not that hard to add but that means it will steal some of the simulation time measuring stuff that's probably not that important for most people.
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
I don't know you have to check the SDL2 versions to know what's the minimum version that supports it. Well you can try printing stuff with LOGWARNING to see if that function is actually being used. If it is you might use the profiler inside the game (there are some docs on trac) to compare between versions. If it's not you have a bug And eventually if it doesn't yield any result maybe it's because it's not a bottleneck -
@vladislavbelov will approve this message (Les textures the better)
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I suppose it doesn't hurt to check Transifex in any case. Translations are pulled on Mondays and Fridays, so if it wasn't fixed yesterday, it's probably not fixed.
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@wowgetoffyourcellphone probably made the icon before the texture changed. If they are more like this you might make a ticket.
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What do you mean ?
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You can also download it through the mod downloader for A26
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han_cc.blend You can append it from this file.
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I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want.
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Yeah we had that discussion over and over. See https://code.wildfiregames.com/D5114
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I think you can if you want to.
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https://en.m.wikipedia.org/wiki/Iconv
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You were only missing cd gcc and make -j3 after that. Unless it failed.
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Hello there! Do you realise all work here is done for free Do you have any work you'd like to show? Anything you are interested in ?
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
@Vantha maybe ? -
Are the blend files somewhere ?
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached. -
Not frozen anymore (new features got in). One year delay if you wish
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I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
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Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
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If you have a shortcut for 0 A.D. you can edit it and in target add -writableRoot
