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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The settlers 5 had that too. It would show up as a miner while it was a hero for the other player.
  2. https://trac.wildfiregames.com/ticket/3177
  3. Oh you're on Windows ? Never mind my last comments then.
  4. Sounds like a bug. Not sure the command is sent in MP though ? I think we ignore observer commands
  5. Do you always play with broken scaling like this ? IIRC sometimes macos has some issues with keypresses @wraitii would know. Does pressing cmd and or ctrl at the same time help ?
  6. Weird I thought there was a more recent update of spir-v @vladislavbelov
  7. The installer is a standard NSI installer so the /S flag should work. https://github.com/StanleySweet/0AD-Chocolatey-Package/blob/master/0ad/tools/chocolateyInstall.ps1 Another solution is to install it on one machine, zip the contents of the installation folder and deploy that everywhere, the game doesn't need any registry keys, and can even work as a portable version. Out of curiosity, would mind telling us the reason you need such a massive install ?
  8. You can install the game through Chocolatey and Winget if that helps.
  9. Currently the CI/CD is not implemented, but yeah we'll probably use Jenkins. (There is new stuff like https://www.drone.io/ but everything is we currently have is for jenkins) For security reasons, I don't think we should run the CI with the Jenkinsfile on the branches (malicious actors might do bad things) If you want to test a new CI script you need access to the Jenkins instance or talk to someone who does. Regarding linting, it would be indeed interesting to have some better linting that what's currently done, where you have to check the linting on Jenkins. I've redirected error output to the correct stream, so you can technically get errors by filtering output 2. Currently IIRC the linting failing is not breaking the pipeline. Regarding that change, I'm a bit sad it went from -tax to -actx (cause tax is fun and so is tau (unused), but the rest looks okay)
  10. Nah might be straightforward, if someone wants to do it.
  11. It's at least implemented CList.cpp#L54 but m_TextColorSelected doesn't seem to be used. Maybe an oversight...
  12. You can find a discord here https://linktr.ee/wildfire_games
  13. @Genava55Thanks for the report Make sure to not quote harmful links
  14. Nah it would be good, but I don't know if it can nor how to do it with the current forum software.
  15. Sounds like a valid UX issue indeed.
  16. I believe they are saying the docs might be outdated rather than a bug in the code itself. They added a new resource following the docs, and some information was missing, causing errors.
  17. Interesting. Wonder what's up with the jpeg artifacts. Probably he should have credited us but seems hard on that website
  18. If you're using tortoise SVN that means you're on Windows right ? Then if you use the current SVN repo you'll get autobuilds And for linux once the deps are installed you can use a simple shell script to build everything. https://code.wildfiregames.com/P241
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