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Everything posted by Stan`
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Published some updates to the dark mode, a few fixes and a new graph.
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For now yeah. I may reconsider in the future but I don't like the idea of having the api left unrestricted
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live version at https://replay-pallas.wildfiregames.ovh
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Did you use \ in your changes ?
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This video explains it well https://youtu.be/C8YtdC8mxTU?t=976
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The top of the barrel is flat, but the rest is smooth shaded. I added some extra barrels, the leftmost without any smooth shading.
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Of course we have smooth shading Oo. Else barrels would look much worse. Units too.
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offering help as noob illustrator an(and some suggestions)
Stan` replied to carpinchonegro's topic in Delenda Est
I suppose @wowgetoffyourcellphone is in charge now -
Okay few things from looking at the DAE in that zip. You need two UVs in order to be able to use AO. The fact it doesn't crash for you makes me think that either you got an error message, or that you might not have set the material quality to 10. Second is wasted UV space, you want to have as little black spots as possible, you can probably rearange things so that those curved pieces take less space And yeah you can boost the margin a bit.
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Can you show me the generated ao and the second uv map layout. Not sure i'll be able to access blender. Also if you export the roughness map you need to invert colors. That's what I meant by 1-roughness.
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It's been there since at least 13 alphas ^^ (Alpha 13) https://trac.wildfiregames.com/ticket/1318 A few years later it was added as part of the tooltip https://code.wildfiregames.com/D1803
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Oh really ? That's sad :/
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It's inverted roughness (more or less). You can also try to combine the metallic but it won't have much added value. Spec map can have some color but not sure how long it will be supported (currently is)
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Don't think we support inline links. Most of the time we use buttons for that. And you have to warn people they are leaving the game. Also internationalization might be troublesome.
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Also do note that replays are bound to a specific version of 0 A.D. so if your replay was for Alpha XXIII you can only replay it reliably on Alpha XXIII. Else the outcome of the match will be at best really different. At worst the map or the units will no longer exist so you will experience issues.
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Hello I used to be highpopes obviously
Stan` replied to HighPopes142's topic in Introductions & Off-Topic Discussion
if that's the only game you wanna play you might consider linux as chances are it will run better there. -
You're welcome. Maybe the CI should print checkref's result in the comments or something so if it's broken in a revision you'd see it
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@wowgetoffyourcellphone NFO - Checking public's integrity. INFO - The following mods will be loaded: public|mod. INFO - Loading maps XML... INFO - Loading maps PMP... INFO - Loading entities... INFO - Loading actors... INFO - Loading variants... INFO - Loading art files... INFO - Loading materials... INFO - Loading particles... INFO - Loading sound groups... INFO - Loading audio files... INFO - Loading GUI XML... INFO - Loading GUI data... INFO - Loading civs... INFO - Loading random maps... INFO - Loading techs... INFO - Loading terrains... INFO - Loading auras... INFO - Loading tips... INFO - Looking for missing files... WARNING - Missing file 'art/textures/ui/session/portraits/units/maur/ship_bireme.png' referenced by: public/simulation/templates/units/maur/ship_scout.xml WARNING - Missing file 'art/textures/ui/session/portraits/units/maur/ship_trireme.png' referenced by: public/simulation/templates/units/maur/ship_arrow.xml WARNING - Missing file 'art/textures/ui/session/portraits/units/rome/ship_quinquereme.png' referenced by: public/simulation/templates/units/ptol/champion_juggernaut.xml WARNING - Missing file 'simulation/templates/units/noldor_ship_scout.xml' referenced by: public/maps/scenarios/shipattacks.xml INFO - Validating actors... INFO - Validating variants... INFO - Validating gui files... INFO - Validating maps... INFO - Validating materials... INFO - Validating particles... ERROR - /zpool0/trunk/binaries/data/mods/public/art/particles/light_ray.xml: Invalid sequence in interleave, line 10 ERROR - 1 particle validation errors INFO - Validating simulation... INFO - Validating soundgroups... INFO - Validating terrains... INFO - Validating textures... INFO - Collecting materials... INFO - Collecting actors...
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Looks like some files are still referencing template_unit_ship_warship_medium https://jenkins.wildfiregames.com/blue/organizations/jenkins/docker-svn/detail/docker-svn/4567/pipeline
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Ambient Soundscapes
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Currently hardcoded in one js file called ambient.js or something. Maybe it could read the biome data or something. -
Maybe the minor check could be omitted, @Itms or @wraitii would know, but the major check has to stay. I don't know if it got better, but our SM versions are usually heavily patched and that could lead to trouble maybe? The distro would just say the package is broken and give up on it ? From my experience talking to maintainers SM is always the biggest pain, sometimes NVTT (no longer an issue now) and finally Fcollada when compilers decide to change things ^^ In the current situation given the missing parts I'd say we're not ready for 102.