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Posts
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Everything posted by Stan`
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PetraAI bot doesn't recognize defeat of competitor, it's trading with
Stan` replied to Obelix's topic in Bug reports
Which mods? If they do, it's on their ends. If they change strings, they will become untranslated. -
How many triangles? You should use this texture if possible https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/art/textures/skins/props/prop_weap.dds
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You can upload them to the forums, and I will give you feedback on them.
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@benisen11 well what can you do? Both those mods aren't dead, they just need more people to work on them They are also 100% open source so anyone can pickup where they left off
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Messing with scale should be easy enough
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How to change all units, resources and (garrisonabble) buildings
Stan` replied to BeTe's topic in Game Modification
@BeTe would you like to make available through 0ad.mod.io ? -
Should be fine.
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Then there is currently no way to remove them. There was work in that area, but it's been stalled. [Differential] D3286 Allow removing player entities when starting a match (wildfiregames.com)
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Hello and welcome to the forums. To disable them set the AI to unnasigned.
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That's simply not true. It was made by age of empires fans and age of empires modders but they started from scratch because they wanted to make their own game not a clone.
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Don't you have the same issue with ships?
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Well 1v1 are usually under that bar, so not really, it's more of a feature for those that might want it.
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Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes.
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https://code.wildfiregames.com/D4782
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Basically it adds a tech that makes gathering faster amongst other things. This way the match is faster.
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One could create a component like UnitAI using the same interface that would redirect the commands to BuildingAI, but do nothing else. This way you get ship behavior for them. But yeah that's some work.
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Well, no no plans. One can just use the mod?
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How to change all units, resources and (garrisonabble) buildings
Stan` replied to BeTe's topic in Game Modification
No wildcards are not supported. -
One has to keep in mind that all the changes done to BuildingAI also affect ships. I also want to keep the unit preferences in the templates.
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Should be done now. According to the forums it might take a little while to update everything.
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If you want the post limit lifted you can just ask me. IIRC it goes away over time. It's to prevent spammers. As for duplicate accounts that shouldn't have been created in the first place let me know the names. I can merge them into one. For the lobby it's a different affair.
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Unless it's somehow handled by the GUI this would go OOS
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There were a lot of features in that mod... I tried to clean it up today, but it's a lot of work. Lots of useless files. Then you need to update the rest With regards to that feature it's here [Differential] D1271 Give ping hint from lobby in background in gamesetup and in game. (wildfiregames.com) (Severly outdated)