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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's the point. That's how most of the languages are designed, almost nobody speaks ancient chinese, ancient greek, meroitic, latin in a common fashion. That's one of the features of the game. I personnaly loved the voices from Age of Mythology because of that.
  2. Thanks for checking. Is it really so bad quality that it's worth waiting forever for actual historically accurate chinese dubbing?
  3. Maybe the unit wasn't set to doesn't have the turretable component? infantry_rifleman_assalt
  4. There isn't, but if you can provide a proof of concept why not.
  5. Because all unit stats techs change, so the result might differ drastically/ error out
  6. Here are some voices generated by @Yekaterina all of these tracks by typing the Chinese phrase into Luyinzhushou (a software that reads converts Chinese text to voices with selectable personalities). She is a native speaker of Chinese. The voices feature a range of accents and dialects to reflect the vastness and variety of Han Dynasty. A 21st century Chinese person should be familiar with these phrases. @AIEND can you check them? chinesevoice.zip
  7. That's because you're not in the correct folder. You're in /Applications/0ad/ while you should be in /Users/{YOUR USERNAME}/Library/Application\ Support/0ad( See: https://trac.wildfiregames.com/wiki/GameDataPaths) @real_tabasco_sauce yeah that will be fixed in rc2, sandboxed apps have different location, but they are only needed to go to the app store.
  8. I suppose not, do you have vsync on or the frame rate limit ? How many fps do you have with opengl?
  9. @Gurken Khan the new ones or the old ones? I don't suppose we store the timezone in the replays only a timestamp ""timestamp":1641561620"
  10. Weird, does this one work? https://rvlt.gg/nFDp5agg (maybe the link expire) 0 A.D. Empires Ascendant is the name.
  11. 0 A.D. has a semi official revolt server (you can find the link here: https://linktr.ee/wildfire_games) however since it started over a year ago it did not gain any traction. Source for that? Can but it's harder, though you can just use imgur or something Right click send private message ? /join private-room ? Can't you use webchat.quakenet.org?
  12. That's how it's been for years, leading to countless complaints The AI code is mostly untouched since 2018, and it needs some love.
  13. The whole GUI ? source/simulation2/components/CCmpRangemanager.cpp and source/simulation2/helpers/Los.h
  14. I fixed one then realised the filename was lava_test_0x.dds and none of one actually tiles. Ideally we'd need new ones. Here is the one I made for posterity. In gimp layer > transform > offset (shift + ctrl + o) by half, then use the clone tool to patch things up, and offset again.
  15. Do you get that error as soon as you launch the appimage? If so I would suggest reporting that on the Github or directly to @andy5995
  16. I don't see no space But more seriously with some smart panels appearing and disappearing stuff can be done (for instance the chat disappears when open the map settings)
  17. Hey I moved the thread to a more appropriate place. I think you somehow messed with the code so that it's referencing missing textures. How are you modding the game ? The reason is minimum resolution, but yeah for some users it's wasted
  18. It can be extended, that's 100% JavaScript.
  19. Well the patch is old, and the code has likely changed since then, so it needs to be adapted. It will only apply properly on the version it was made for originally. Else you need to adapt it.
  20. No you cannot. The game does not support scaling. So for each house I think greek civilizations have 4 house mesh + 4 nature mesh + 4 props mesh you need to import the meshes in Blender, scale them, apply the scale, and reexport. It's not that I won't try it, I just do not have the time for it right now. But maybe in the fture.
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