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Everything posted by Stan`
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@vladislavbelov will approve this message (Les textures the better)
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I suppose it doesn't hurt to check Transifex in any case. Translations are pulled on Mondays and Fridays, so if it wasn't fixed yesterday, it's probably not fixed.
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@wowgetoffyourcellphone probably made the icon before the texture changed. If they are more like this you might make a ticket.
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What do you mean ?
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You can also download it through the mod downloader for A26
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han_cc.blend You can append it from this file.
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I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want.
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Yeah we had that discussion over and over. See https://code.wildfiregames.com/D5114
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I think you can if you want to.
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https://en.m.wikipedia.org/wiki/Iconv
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You were only missing cd gcc and make -j3 after that. Unless it failed.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
@Vantha maybe ? -
Are the blend files somewhere ?
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached. -
Not frozen anymore (new features got in). One year delay if you wish
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I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
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Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
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If you have a shortcut for 0 A.D. you can edit it and in target add -writableRoot
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When it crashes is there anything in the interestinglog.html file ?
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It's possible OneDrive plays a trick with 0 A.D. depending on how your documents are configured on Windows. Another solution if you want to keep everything at the same place is to run 0 A.D. with the -writableRoot command Then everything will be stored in %appdata% next to the game.
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Is there any difference with the previous versions ?
