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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well the point of territory is that you are not able to do that, else it's not your territory ^^ and there is no point in expanding yours. There was some work towards this however here https://code.wildfiregames.com/D840 but the person who worked on it is long gone.
  2. Borders have weights, so the stronger the adversary, the more it gains on your territory, which I think makes sense.
  3. Just to be sure we're talking about the summary button in the menu right? It seems to have been there forever. We can disable it for MP games, I'm not sure how hard it is to remove players if game isn't finished (cc @Freagarach) public\gui\session\MenuButtons.js:80 this.button.enabled = !Engine.IsAtlasRunning(); The following would disable the menu button for all newtorked games (including LAN) this.button.enabled = !Engine.IsAtlasRunning() && !g_IsNetworked; The following would disable it for ranked games this.button.enabled = !Engine.IsAtlasRunning() && (g_InitAttributes.settings && !g_InitAttributes.settings.RatingEnabled);
  4. Well you always could, you now have a button for it
  5. Because the Alpha was bad, or because it took two years to come out?
  6. Hello @NathP If the DMG doesn't open at all you need to run xattr -cr on it. Could be something like xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx-aarch64.dmg or xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx64.dmg Then install, and run xattr -cr 0\ A.D..app
  7. Correct. But to be fair the Han were "only a civ for a mod" too. So maybe in the future. Yeah, probably same mechanics, different civs.
  8. Every single unit uses one of the 10+ meshes and just changes skin texture, helmets, weapons, shields, greaves... using a system called "variants". Here is an example here https://code.wildfiregames.com/D4938 on a usage of variants for biomes. Note that this system is quite complex, if you want to handle all the cases, you need n*n variants for names like "tech_a-tech_b-tech_c" and "tech_b-tech_c-tech_d" (One can order techs alphabetically to reduce the amount, but still)
  9. @Genava55 My idea is to have the Cimbri for Terra Magna, which is (or at least should be) covering the same period as Empires Ascendant, so -500 B.C. 1 A.D. And have the Suebi for Empires Besieged the "sequel" to the game, which currently hasn't been started, other than in Delenda Est which covers roughly - 500 B.C. 200 A.D.
  10. @Lion.Kanzen Nice to see some new videos. Well there hasn't been much activity since the Vulkan announcement, so I did not have much to spread on Social Media. Only two things right now would be to advertise the current polls for the name of the next Alpha and the community mod.
  11. OOS on turn one means something is different between your install or their install. Could be a different version of the mod, could be that you have extra files in your mod directories like in the user mod or in the mod folders themselves (e.g. if you extracted mods instead of installing them through mod.io)
  12. Memory consumption is not linear. It highly depends on the map, the number of AI, and the computation complexity. Crashing the game with a lot of AIs on big maps is easy on Windows.
  13. Some general feedback: Suebi look a lot like the Gauls in their building layout. Maybe they could have different ones. Their texture set is a bit too saturated. I think some assets from DE could be reused @wowgetoffyourcellphone might know more. There is some nasty UVMapping on the buildings, stretching, tearing etc, would be nice to fix it.
  14. Thanks @Genava55! I suppose we can go with them then.
  15. Suebians and Imperial Romans should be empires_besieged; Suebians are too lat ine the period to be included in the main game.
  16. @Lopess do you want me to look at the models and suggest improvements ?
  17. There is no download yet. We're waiting for the last release blockers. If you get SVN you'll have prebuilt binaries.
  18. Can you upload the logs mainlog.html, interestinglog.html and userreport_hwdetect.txt Information about how to find them can be found here https://trac.wildfiregames.com/wiki/GameDataPaths
  19. What new name would you like to be known as ?
  20. @Helicity In theory the “bugs” should have been fixed in an Alpha 26b version, but we decided to try to see if it was acceptable to just make a mod for it. The Alpha 27 one should not hopefully have to fix bugs. If it has to it will be later in the development cycle. But to maximise the chances we need as many people to try the release candidates when they come out.
  21. Outpost don't have vision unless garrisoned which might be counterintuitive.
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