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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want.
  2. Yeah we had that discussion over and over. See https://code.wildfiregames.com/D5114
  3. You were only missing cd gcc and make -j3 after that. Unless it failed.
  4. Are the blend files somewhere ?
  5. That means "something" is triggering an assertion. When in visual studio you don't get the grey popup. Try launching the game without a debugger attached.
  6. Not frozen anymore (new features got in). One year delay if you wish
  7. Old savegames maybe @Dunedan ? We don't discriminate savegames per version (we should)
  8. I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
  9. Hmm it's the timer that's breaking it, is the git repo up to date ? It fails to serialize a function while it shouldn't have to do that.
  10. If you have a shortcut for 0 A.D. you can edit it and in target add -writableRoot
  11. Yeah usually it's the maps that changed in the release. Once @wowgetoffyourcellphone changes one in theory it should be put in there. @phosit ?
  12. When it crashes is there anything in the interestinglog.html file ?
  13. It's possible OneDrive plays a trick with 0 A.D. depending on how your documents are configured on Windows. Another solution if you want to keep everything at the same place is to run 0 A.D. with the -writableRoot command Then everything will be stored in %appdata% next to the game.
  14. Is there any difference with the previous versions ?
  15. Do you have the exact same version of the mod ? Maybe you can add some logging so you can see when it crashes precisely.
  16. Let us know how it goes! Do not hesitate to share photos and videos of the event
  17. It's the same issue than the Github PR because the character should be escaped. https://github.com/0ad/0ad/pull/44
  18. It's not perfect but it should be okay. You might also reduce the amount of entities with such particles
  19. In theory it should appear in the logs as well.
  20. The last person who did ramming animation was @LordGood for ponies ascendant.
  21. @Vantha did you, by any chance use any texture that is not a power of two (eg. 135x168) and not 128x128 or 128x512 etc. That will break the game on most oses when in release mode.
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