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Stan`

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Everything posted by Stan`

  1. pyrogenesis.exe!CFont::CalculateStringSize(const wchar_t * string, int & width, int & height) Line 68 C++ [Inline Frame] pyrogenesis.exe!CTextRenderer::PutAdvance(const wchar_t *) Line 120 C++ pyrogenesis.exe!CTextRenderer::PrintfAdvance(const wchar_t * fmt, ...) Line 96 C++ pyrogenesis.exe!CLogger::Render(CCanvas2D & canvas) Line 250 C++ pyrogenesis.exe!CRenderer::RenderFrame2D(const bool renderGUI, const bool renderLogger) Line 521 C++ pyrogenesis.exe!CRenderer::RenderFrameImpl(const bool renderGUI, const bool renderLogger) Line 478 C++ pyrogenesis.exe!CRenderer::RenderFrame(bool needsPresent) Line 431 C++ pyrogenesis.exe!Frame() Line 446 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 687 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 739 C++ pyrogenesis.exe!main_getcmdline() Line 74 C > [Inline Frame] pyrogenesis.exe!invoke_main() Line 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Line 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 363 C++ kernel32.dll!770700f9() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!771e7bbe() Unknown ntdll.dll!771e7b8e() Unknown
  2. The SPIR-V mod is now available in the A27 ingame mod downloader. It was recently updated to 0.27.12
  3. Hello, and welcome to the forums. The reason AI doesn't build walls is that this behavior is not implemented. Same reason for the stone towers. There has been limited activity on its development in the past 4 years.
  4. The community mod contains a fix for this bug. It will be fixed in the upcoming alpha. The issue is having enabled the regicide option.
  5. Hey guys any opinions on https://code.wildfiregames.com/D4908 ?
  6. There are multiple factors to take into account. Some updates require a lot of changes on our end, so that takes time, some have unintended side effects, some are okay, but distributions changed in the meantime. And since the whole game relies on it, and all Oses must have the same version it can be a bit tricky to get it right.
  7. They would, graphic backends do not affect replays. (The mod you have to install maybe)
  8. @Ceres Do you know how many sound cards the NU PC has ? You could try setting different ones as default and see what happens.
  9. Maybe that could be computed by using the report of the players, e.g if you get half the reports the other guy loses honor points?
  10. Sorry X) http://docs.wildfiregames.com/templatesanalyzer/
  11. We might not have a macOS Vulkan build for A27 it depends on whether we manage to compile or find binaries for MoltenVK. Selecting two hundred units is slow. You can try moving them and keeping them selected, and moving them and deselecting them. You'll see it's faster. When selected, we gather a lot of information about all the buttons, things they can build etc, and that's slow.
  12. If you run into cases where vulkan doesn't work with the game yeah running it into the docker could be nice
  13. The person who tested was on arch. Maybe you can request an updated package ?
  14. No it should not have affected it whatsoever
  15. We currently don't know who is online in a game. You might be only online on the lobby. The game is happening on the host's computer so there is no information that comes back to us. I suppose that could work @user1 @Dunedan @rossenburg but how much time? It might be a very long game?
  16. You need a dedicated server because it's the host that sends the ratings. If the host quits, gets ddosed or whatever nothing is sent. There has been some work there but it has gone stale.
  17. Have you tried BoonGUI? https://github.com/LangLangBart/boonGUI
  18. I miss the war dogs with chainmail ^^"
  19. Refs : [Differential] D4893 Fix SM bug 1739486 + Cleanup of outdated SM patches (wildfiregames.com)
  20. In theory defining REBUILD=false might work but I'm not sure it's passed correctly down the line (might also create new bugs due to leftovers). I really need to improve the scripts.
  21. There is none currently but you can still try. Maybe using podman and an actual docker image would work. We have some to build on the CI. Yeah and that's the issue. String.h and string.h are two different files, but your OS think it's the same
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