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Posts
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Everything posted by Stan`
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M1 ARM (Apple Silicon) binary for Mac?
Stan` replied to Danathar's topic in Game Development & Technical Discussion
Both are provided. There is even a warning about macOS marking it as corrupted. -
Is the game engine written in C++?
Stan` replied to Intellect's topic in Game Development & Technical Discussion
Only for Spidermonkey(Mozilla's js interpretor) -
wiki:AnimationExportTutorial
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We made it to the top 100!
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Is the game engine written in C++?
Stan` replied to Intellect's topic in Game Development & Technical Discussion
Could use a review on https://code.wildfiregames.com/D1581 to toggle the visibility in C++ -
Yes, it has been committed.
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As a counter measure you can disable persist match settings. See the following video. Note that it means your settings will be reset at each match. VIDEO_PERSIST.mp4
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Changelog for the last version is there https://mod.io/g/0ad/m/community-mod but i don't suppose we show it in the game. Could be a nice feature to add.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I would like to stress that so far only the rice field and regicide fixes have been committed. Nothing from the mod itself. A possibility is for the mod to be rebased for A27 and continue to exist as standalone. We have not decided what to do yet because there is too little activity on the other side. Only three people are active. One is working on a new Atlas, the other on Vulkan, and the last one is working on some minor art fixes. -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
@Freagarach separation of build and repair caused this maybe? -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
@chrstgtr does it work now? -
its not save to user.cfg Engine.ConfigDB_WriteValueToFile
Stan` replied to seeh's topic in Applications and Contributions
What value do you pass to the variables? -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Updated @Philip the Swaggerless @real_tabasco_sauce -
Well you have the versioning system so you can actually figure it out. I'd bet it's been there for about 12 years and was never really an issue.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
@real_tabasco_sauce Should the poll be updated? What should we do with the previous results? Feature freeze is in a month in theory. -
unit auras stackability
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
No they do not 0ad/kush_temple_amun.json at master ยท 0ad/0ad (github.com) -
Before packaging mods was a hassle because you had to download mods and put them in correct directories and whatnot. Now I can just create a github release and the pipeline takes care of the rest. Then I can download the pyromod turn it into a zip sign it and upload it to mod.io. You can also download the pyromod and install it.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Well for that you'd need to have the discussion happen on gitlab which never happens because most people prefer the forums. Also most decisions were taken by majority rather than unanimous decisions.