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Everything posted by Stan`
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@Lion.Kanzen Nice to see some new videos. Well there hasn't been much activity since the Vulkan announcement, so I did not have much to spread on Social Media. Only two things right now would be to advertise the current polls for the name of the next Alpha and the community mod.
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Merged the two threads.
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OOS on turn one means something is different between your install or their install. Could be a different version of the mod, could be that you have extra files in your mod directories like in the user mod or in the mod folders themselves (e.g. if you extracted mods instead of installing them through mod.io)
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The game crashed when I tried to place the field with Britons.
Stan` replied to Akira Kurosawa's topic in Bug reports
Memory consumption is not linear. It highly depends on the map, the number of AI, and the computation complexity. Crashing the game with a lot of AIs on big maps is easy on Windows. -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Some general feedback: Suebi look a lot like the Gauls in their building layout. Maybe they could have different ones. Their texture set is a bit too saturated. I think some assets from DE could be reused @wowgetoffyourcellphone might know more. There is some nasty UVMapping on the buildings, stretching, tearing etc, would be nice to fix it. -
Thanks @Genava55! I suppose we can go with them then.
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Suebians and Imperial Romans should be empires_besieged; Suebians are too lat ine the period to be included in the main game.
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
@Lopess do you want me to look at the models and suggest improvements ? -
Any interest in some form of "cross game" exchange ?
Stan` replied to SeanCJ's topic in General Discussion
Would be nice indeed. Bit tough on the organizers -
There is no download yet. We're waiting for the last release blockers. If you get SVN you'll have prebuilt binaries.
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Can you upload the logs mainlog.html, interestinglog.html and userreport_hwdetect.txt Information about how to find them can be found here https://trac.wildfiregames.com/wiki/GameDataPaths
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What new name would you like to be known as ?
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Poll and Feedback: Community Mod in A27
Stan` replied to real_tabasco_sauce's topic in Gameplay Discussion
@Helicity In theory the “bugs” should have been fixed in an Alpha 26b version, but we decided to try to see if it was acceptable to just make a mod for it. The Alpha 27 one should not hopefully have to fix bugs. If it has to it will be later in the development cycle. But to maximise the chances we need as many people to try the release candidates when they come out. -
Outpost don't have vision unless garrisoned which might be counterintuitive.
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Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Also wrong folder. It's better to install it via mod.io or by drag and dropping the file on the game. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
New topic sounds good. Then it can be linked too from other sources. (Although in the case of social media it reduces their reach drastically. -
You need more informations that than that, formations, stances, building the can build, icons, health, whether they are packing and probably more.
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Hey @MuteLovestone long time no see.
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Yeah that'd be nice but security is hard to ensure. We could make sure you only can download signed mods (with an opt-in option for insecure ones but then anymod can force that to be off) But you still have to agree with mod.io terms to download them In my head base functionality is modmod. Public extends it with extra components, shaders, assets, etc. Also removes most of the hardcodings needed in AtlasUI, wxwidgets dependency, so it's a win. But, one has to implement more GUI features for Wxwidgets is more complete.
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Getting all the unit information is very slow so it lags.
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It is not ideal for people to get started from scratch, yes. But it is enough for all the modders we have had in the past 11 years. Most of them don't want to reinvent a RTS. For reference on how having a bare bone mod as first screen can affect players https://video.fosdem.org/2020/K.3.201/gamedev_spring_steam.mp4 That being said I think the approach we're taking with @trompetin17 on GitHub is the right one. One mod mod with a basic map editor, and a mod selector. All the needed shaders, minimum components and other xml files, and GUI to make something. https://github.com/justjuangui/shouldbeinmod_pyrogenesis All the other mods can build on top of that.
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Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
@wowgetoffyourcellphone reported lots of errors like this ERROR: Failed to load shader 'spirv/model_common' ERROR: Program 'spirv/model_common' with required defines not found. ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_AO": "1"