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Everything posted by Stan`
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
You're not looking at the right branch I haven't merged back into master yet everything is in signed. That's a protected branch that automatically uploads to mod.io -
I talked with @superflytom today and he might comment one or more matches
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The patch there is really old, probably doesn't apply
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Given the variety of building sizes it could be complicated
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Minecraft uses dedicated servers.
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They'd need to be added to every single building manually in blender.
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Given how toxic the chat is, I don't think it's a good idea, people should use mumble discord or whatever instead. We should have more emotes though maybe;
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Explanation of the console's possibilities?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Anything you can do in JS you can do in the console. It does not accept bash.- 1 reply
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Waterfall on random maps using particle effects
Stan` replied to andy5995's topic in Eyecandy, custom projects and misc.
That's interesting, it looks okay, but a bit inferior to the current actors we have for waterfalls. -
Will 0AD be released on steam?
Stan` replied to leopard's topic in Introductions & Off-Topic Discussion
I believe it just means you cannot charge us if you distribute the software. But the GPL2+ definitely allows for commercial use. Now the real question is do we have GPL3 code, e.g in libraries, because those have an extra clause that might not be compatible. The TIVO clause. -
Few things. PMD format doesn't support scaling whatsoever (PMD_File_Format / PSA_File_Format ) - This is a bit annoying, since you need to do hacks to say, make a unit breathe, or change a muscle size when it flexes. You cannot scale models through templates. I suppose it's complicated because of props but @vladislavbelov might know more. I remember Sanderd17 talked about it in the past here Ticket here #5259 (A method to adjust the visual scale of an actor.) – Wildfire Games
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Raspbian Unstable has A26 so I assume you should be able to compile it yourself at least. For flatpacks you need to open an issue on their github I'll point @oSoMoN to this thread
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So what's in the design document that wasn't ever written :/ that's a bit tough
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Well what yo do you need ?
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I could look into it at my return. I'll put it in my ToDo list.
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I suppose we'd need some extra code in the the Foundation component that takes a list of builders and ask them to garrison in.
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Increasing social media markting effort for 0ad visibility
Stan` replied to Darkcity's topic in General Discussion
Would require some Python but could be nice. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Can you specify? -
Hey everyone, I am writing this post to let you know I will become mostly unavailable in the three coming weeks starting Tuesday. "All we have to do is decide what to do with the time that is given to us." It's an opportunity for me to regain some of the energy to keep working on this project and to rest in general. I'll be at the open source experience in November in Paris and at the CDL in Toulouse so they will be my only 0ad-related tasks Social Media might be a bit silent too for a while. If you see people having issues there, don't hesitate to help/direct them to the forums. I count on everyone of you to help make A27 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon folks,
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All Civilizations are my favorite.
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@real_tabasco_sauce