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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Yekaterina you have a too new version of Python and it fails with SpiderMonkey 78.0 You cannot bypass that library as it's the engine that makes JavaScript (AI, RMGen, Simulation, GUI) work. That library relies heavily on Python. You could try to backport some of the patches that were added after that. Maybe Arch provides previous versions of 0 A.D.
  2. There are some tips here: https://trac.wildfiregames.com/#Forartists: https://trac.wildfiregames.com/wiki/ArtPolyCountGuidelines There is some stuff to keep in mind @vladislavbelov made (it's unfinished sadly) Technical_Art_Guidelines (1).pdf
  3. Hello everyone, We are a bit late to the party but it's time for you to vote for the next name of the Alpha. As you all know we reached the end of the Latin alphabet. We decided that for this alpha we would instead choose a name matching the biggest feature(s). Our biggest feature for A27 is Vulkan support so naturally we are gonna name it after that. An obvious choice would be Alpha 27 : Vulcan the roman god of the smiths. But we thought we could pimp it a little by making a reference to it using another similar deity.
  4. Hello everyone, As some of you may know we maintain a list of all the changes for an alpha on the wiki. The page for Alpha 27 is this one. You can also find all the information you need to update your mod here. Unfortunately we sometimes forget to update it and some commits go missing. Would anyone be so kind as to backlog from r27399 and update the page if needed? This page is really useful to write the release announcement. Thanks in advance
  5. It's next to the pyrogenesis executable, in your installation folder. Fields are easily editable, the issue is more the validation and the addition of new fields. E.g image fields are just text field.
  6. Sadly there isn't. The only tools we have are the actor editor and my C# version https://github.com/StanleySweet/0AD-Actor-Viewer I suppose the templates change too often for it to be easy to do .
  7. Well sadly all the posts are gone now (GDPR) but somebody went through great lengths to create hero portraits using make human.
  8. You can test "Network Latency" by starting a lan game. It will have a command delay of 4 turns (800ms)
  9. It's not normal but it's a known bug
  10. That's correct. They have too many changes to be compatible.
  11. It depends. If it's for an existing civilization we try to reuse some elements. Since they are gonna share the same texture space anyway.
  12. Yeah that sounds like a bug. BTW still waiting for a version with the new backgrounds
  13. I usually avoid to add mods with that option to mod.io to prevent weird bugs; I suppose I could make an exception for that one @maroder
  14. 27.13 now available on mod.io SPIR-V shaders mod for 0 A.D. - mod.io
  15. It was another room You can't really make a GDPR request with discord so that's annoying. And some people don't want anything to do with it. Which is understandable Syncing with forums account would be tough. It requires data processing which means writing more legalese. Also the game already uses XMPP another open source protocol.
  16. There is no 0 A.D. IP the game is peer to peer. It depends on who you play with
  17. It's possible that the snap installs files in another location on Ubuntu. You might look for the user cfg file using the find command.
  18. It needs to be open on your router.
  19. It's alright it seems not. /home/maxmeniolle/ Doesn't contain any special chars like "éàè " etc. It's up to @Langbart I opened an issue on their Github for it but it was closed for inactivity https://github.com/LangLangBart/boonGUI/issues/194
  20. Do you have spaces or special chars in your folders ? If so it will not work on linux. Instead you can put it in a folder without such characters and drag and drop
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