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Posts
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Everything posted by Stan`
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I dont know what to do, can someone help me and explain ?
Stan` replied to valdiusryb's topic in Bug reports
You have not enabled the mod... -
You mean like DE's glory?
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Could be done I'd like to have actual balancing changes before making more noise. @Freagarach changed some stuff today, maybe it could be integrated. Dunno. -
Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again.
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- building hotkeys
- visible corpses limiter
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Made a quick mode to test having only one resource. The context was trying to investigate a bug for @The Undying Nephalim It works for the most part - It seems the minimap doesn't allow any other resource name (here gas) but that might be an oversight from Changeset 7555 – Wildfire Games metal works fine - Petra doesn't like it. Too many hardcodings - Counter.js had some hardcodings - Could be nice to test having different resource per faction using @s0600204 's mod Faction-Specific Resources mod for 0 A.D. - mod.io one_resource.zip
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Now available inside the game in mod downloader.
- 492 replies
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- 3
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- building hotkeys
- visible corpses limiter
- (and 9 more)
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/issues/3 Only the garrison fix for now https://gitlab.com/0ad/0ad-community-mod-a26/-/commits/main -
cloudflare for families blocks releases.wildfiregames.com
Stan` replied to jeremy's topic in Bug reports
I suppose one might use the mirror on Sourceforge. I also voted on that website. -
Is it on challonge btw ?
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a26 Community Mod Out-of-Sync File
Stan` replied to Philip the Swaggerless's topic in Game Development & Technical Discussion
We need theirs too. @Havran & @wally replay as well. -
Is there a Tutorial for Importing and Exporting models into 0AD?
Stan` replied to ProtoMan's topic in Tutorials & Guides
Well you need to copy that file in yourmod/art/meshes/skeletal/ and in yourmod/art/animations/biped/ You also need to generate a skeleton.xml file for it listing all the bones. You can use my generator or do it by hand. -
Feldmap is now available on mod.io for ease of access.
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Is there a Tutorial for Importing and Exporting models into 0AD?
Stan` replied to ProtoMan's topic in Tutorials & Guides
Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Through pull request, or through issues -
Using Blender. 3Dsmax 5 maybe, although pretty sure it doesn't run anymore. Each animation is a file, although you can reuse them if you have the same armature. It uses vertex weights.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
It would be nice. But you might need some cpp changes. Also only signed mods should be downloadabld. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
No. -
So far only han farming techs
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It's actually a dropdown, not a slider, and it's in Settings => Options => Graphics (General) => GUI Scale.
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Maybe it could be a link to the wiki page, this way everyone can edit it ?