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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Could be done I'd like to have actual balancing changes before making more noise. @Freagarach changed some stuff today, maybe it could be integrated. Dunno.
  2. Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again.
  3. Made a quick mode to test having only one resource. The context was trying to investigate a bug for @The Undying Nephalim It works for the most part - It seems the minimap doesn't allow any other resource name (here gas) but that might be an oversight from Changeset 7555 – Wildfire Games metal works fine - Petra doesn't like it. Too many hardcodings - Counter.js had some hardcodings - Could be nice to test having different resource per faction using @s0600204 's mod Faction-Specific Resources mod for 0 A.D. - mod.io one_resource.zip
  4. https://gitlab.com/0ad/0ad-community-mod-a26/-/issues/3 Only the garrison fix for now https://gitlab.com/0ad/0ad-community-mod-a26/-/commits/main
  5. Well we can fix it as we go. I believe you can still play the missions in a single player match though Okay will look into packaging it and maybe fixing some of the missions Sure please add me (StanleySweet)
  6. Problem is the way the window is made hence why I suggested the bordeless.fullscreen=false in the config. If it's true the sdl doesn't let you set resolution
  7. I suppose one might use the mirror on Sourceforge. I also voted on that website.
  8. @SciGuy42 Do you need help making it available on 0ad.mod.io so everyone can download it from the game?
  9. Well you need to copy that file in yourmod/art/meshes/skeletal/ and in yourmod/art/animations/biped/ You also need to generate a skeleton.xml file for it listing all the bones. You can use my generator or do it by hand.
  10. Feldmap is now available on mod.io for ease of access.
  11. Can you try to set bordeless.fullscreen=false in the config option? EDIT: sorry not true, false.
  12. Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file.
  13. Using Blender. 3Dsmax 5 maybe, although pretty sure it doesn't run anymore. Each animation is a file, although you can reuse them if you have the same armature. It uses vertex weights.
  14. It would be nice. But you might need some cpp changes. Also only signed mods should be downloadabld.
  15. So far only han farming techs
  16. It's actually a dropdown, not a slider, and it's in Settings => Options => Graphics (General) => GUI Scale.
  17. Maybe it could be a link to the wiki page, this way everyone can edit it ?
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