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Stan`

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Everything posted by Stan`

  1. There is an issue with [Diffusion] rP26035 (wildfiregames.com) by @nwtour where: It doesn't translate (missing g_Translate calls). It doesn't convert the keys (Maybe missing call to FindKeyName)
  2. @Yekaterina Can you clarifiy whether it's on disconnect or on pause? I cannot reproduce on Pause, but I see you have modded the interface.
  3. It did not although new things got introduced, such as patrol wait time (it's a template parameter). I suppose that's why it can't be reproduced. Thanks for making the mod. Still have to address the people problem
  4. The suggestion would revert back to the state of the game up to alpha 23 when none of those features were there. When we had a lot of complaints about automatic dancing making units unvulnerable. There is a also a disagreement between some players and some developpers, where some think the values should be even slower, and others think they should disappear. So it's unlikely for it to happen in the main game. But it can happen in a mod for sure.
  5. Well the point of territory is that you are not able to do that, else it's not your territory ^^ and there is no point in expanding yours. There was some work towards this however here https://code.wildfiregames.com/D840 but the person who worked on it is long gone.
  6. Borders have weights, so the stronger the adversary, the more it gains on your territory, which I think makes sense.
  7. Just to be sure we're talking about the summary button in the menu right? It seems to have been there forever. We can disable it for MP games, I'm not sure how hard it is to remove players if game isn't finished (cc @Freagarach) public\gui\session\MenuButtons.js:80 this.button.enabled = !Engine.IsAtlasRunning(); The following would disable the menu button for all newtorked games (including LAN) this.button.enabled = !Engine.IsAtlasRunning() && !g_IsNetworked; The following would disable it for ranked games this.button.enabled = !Engine.IsAtlasRunning() && (g_InitAttributes.settings && !g_InitAttributes.settings.RatingEnabled);
  8. Well you always could, you now have a button for it
  9. Because the Alpha was bad, or because it took two years to come out?
  10. Hello @NathP If the DMG doesn't open at all you need to run xattr -cr on it. Could be something like xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx-aarch64.dmg or xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx64.dmg Then install, and run xattr -cr 0\ A.D..app
  11. Correct. But to be fair the Han were "only a civ for a mod" too. So maybe in the future. Yeah, probably same mechanics, different civs.
  12. Every single unit uses one of the 10+ meshes and just changes skin texture, helmets, weapons, shields, greaves... using a system called "variants". Here is an example here https://code.wildfiregames.com/D4938 on a usage of variants for biomes. Note that this system is quite complex, if you want to handle all the cases, you need n*n variants for names like "tech_a-tech_b-tech_c" and "tech_b-tech_c-tech_d" (One can order techs alphabetically to reduce the amount, but still)
  13. @Genava55 My idea is to have the Cimbri for Terra Magna, which is (or at least should be) covering the same period as Empires Ascendant, so -500 B.C. 1 A.D. And have the Suebi for Empires Besieged the "sequel" to the game, which currently hasn't been started, other than in Delenda Est which covers roughly - 500 B.C. 200 A.D.
  14. @Lion.Kanzen Nice to see some new videos. Well there hasn't been much activity since the Vulkan announcement, so I did not have much to spread on Social Media. Only two things right now would be to advertise the current polls for the name of the next Alpha and the community mod.
  15. OOS on turn one means something is different between your install or their install. Could be a different version of the mod, could be that you have extra files in your mod directories like in the user mod or in the mod folders themselves (e.g. if you extracted mods instead of installing them through mod.io)
  16. Memory consumption is not linear. It highly depends on the map, the number of AI, and the computation complexity. Crashing the game with a lot of AIs on big maps is easy on Windows.
  17. Some general feedback: Suebi look a lot like the Gauls in their building layout. Maybe they could have different ones. Their texture set is a bit too saturated. I think some assets from DE could be reused @wowgetoffyourcellphone might know more. There is some nasty UVMapping on the buildings, stretching, tearing etc, would be nice to fix it.
  18. Thanks @Genava55! I suppose we can go with them then.
  19. Suebians and Imperial Romans should be empires_besieged; Suebians are too lat ine the period to be included in the main game.
  20. @Lopess do you want me to look at the models and suggest improvements ?
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