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Posts
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Everything posted by Stan`
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Call stack in crashlog.txt, crashlog.dmp, and memory.dmp (Windows 11)
Stan` replied to Ceres's topic in Help & Feedback
Hello Ceres, Most of the time the engine is not able to recover the call stack, I'm not sure wether it's a bug in the implementation or an intended behavior. However when hitting certain conditions such as triggering an ENSURE macro you will get the call stack. If a memory dump was created when the game failed, (check the file modification/creation dates to be sure) one can read the call stack using visual studio.- 1 reply
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Okay that's interesting, so something else is blocking. Port 5222 should only be open on our server (and it is, else nothing would work) What did they say precisely?
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@Norse_Harold
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Probably times out when trying to login. Can you open lobby.wildfiregames.com in a browser ? I think the problem is with your internet service provider. You could try to call them in case they ask XMPP port to connect to the lobby is 5222
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
Did you rejoin? -
How to give a player an upgrade in a trigger script?
Stan` replied to skillfulhacks's topic in Scenario Design/Map making
You can research techs using triggers and calling the TechnologyManager. You can also give them arbitrary modifiers using the modifier manager. -
Enslaving enemy units
Stan` replied to Sostenedor del Cielo's topic in Applications and Contributions
While that's true we can have deterministic pseudo random numbers. For say unit randomnization -
Modern vs Older RTS Discuss
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Would be nice to finally get @SciGuy42's campaign ready for A27 -
I suppose writing a script should be pretty easy that edits all xml files to point to a single grey texture.
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Not in the next alpha. There was some work for it for single player but it never was finished.
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forge techs do not seem to change attack and armor stats of units
Stan` replied to friedrich's topic in Help & Feedback
@Freagarach -
Can you use your phone as a modem? Just trying to rule out possible points of failure.
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So you're using your phone as a hotspot? If so can you try to use "normal" connection e.g Fiber, or copper wire
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Stuck on Loading map page when joining Ginnungagap and Norse Harold
Stan` replied to Yekaterina's topic in Bug reports
If he uses windows this won't work. To get the "terminal log" you need to run dbgview from sysinternals in parallel (DebugView - Sysinternals | Microsoft Learn) (Or run the game in a debugger) The mainlog.html might be enough. If you just want the javascript errors, they are all logged in interestinglog.html -
Can you try in 4G?
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Stuck on Loading map page when joining Ginnungagap and Norse Harold
Stan` replied to Yekaterina's topic in Bug reports
@Helicity Does that happen if you disable the option as shown in this video ? Re-installing the game might not be enough. If you are on Windows they are in %APPDATA%\0ad\config you can type that in the address bar, or in the run command -
You mean you are at home?
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We do not block any Iranian IPs as far as I know. Given that you can access the forums, maybe something else is off. Are you on a restricted network, such as a public Wi-Fi or a School Wi-Fi?
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I just checked https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpUnitMotion.h#L742 We only support affecting UnitMotion/WalkSpeed and UnitMotion/RunMultiplier not Acceleration and InstantTurnAngle According to wiki:TechModifications and https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Attack.js we don't support changing projectile speed either. So sadly, no techs can affect those value.
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Elephants - How can I use them and defend against them?
Stan` replied to Yekaterina's topic in Gameplay Discussion
Right so that would require trac pages to be versioned somewhere (in svn it would seem) and then somehow generate the docs from that... That sounds hella tedious. Also I assume more people read the Meson docs than people read the trac wiki.
