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Everything posted by Stan`
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
@real_tabasco_sauce Should the poll be updated? What should we do with the previous results? Feature freeze is in a month in theory. -
unit auras stackability
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
No they do not 0ad/kush_temple_amun.json at master ยท 0ad/0ad (github.com) -
Before packaging mods was a hassle because you had to download mods and put them in correct directories and whatnot. Now I can just create a github release and the pipeline takes care of the rest. Then I can download the pyromod turn it into a zip sign it and upload it to mod.io. You can also download the pyromod and install it.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Well for that you'd need to have the discussion happen on gitlab which never happens because most people prefer the forums. Also most decisions were taken by majority rather than unanimous decisions. -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
What's the point of a roadmap that won't be followed because it cannot be enforced? Love that quote. That being said the goal is not to give people expectations and then disappoint them... -
0ad mods now have github actions thanks to @andy5995 to generate pyromods on the fly
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There are plans for a revamp but they were never put in motion. Implies moving many things to Trac too
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@user1 @Dunedan
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Fixed thanks. Well it cannot be for everyone. But it's sad. Did you show them new maps or mainland?
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Please vote for us for the indie of the year award hosted by IndieDB and sponsored by Mod.io! Head over to https://www.indiedb.com/games/0-ad and cast your vote!
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Last two 0 A.D. presentations (In french)
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You're using a much more recent version of the SDL than the one we currently use (2.0.12) Also it seems you compiled the game with 2.24, and you are running it with 2.26 dunno if there are breaking changes. We don't change anything depending on cursor position, so it seems it's an SDL bug, they had a lot of problems with wayland. Maybe it would be nice to open a ticket on their bug tracker instead, see what they have to say.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Actually someone is looking into porting it for A27. A27 is planned for Feb 2023 and we had very little devs active so I don't know if there'll be major performance changes. https://irclogs.wildfiregames.com/%230ad-dev/2022-12-01-QuakeNet-%230ad-dev.log https://irclogs.wildfiregames.com/%230ad-dev/2022-12-01-QuakeNet-%230ad-dev.log -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Release process takes a day (About 15hours) it takes months to get all linuxes up to date. Some are still in A22-A23 We don't have a stable team of balancers (or anything really) so making roadmaps is impossible because there might be nobody to work or fix things tomorrow. -
0ad from Arch repo works great, but from snap it won't start
Stan` replied to cantfind's topic in Help & Feedback
Sadly I do not maybe @oSoMoN does. You cannot as far as I know change libraries. For permissions it's in the snap options menu -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
I think it's the same depth for all ships. What matter then is the width of the passage. You can also run the simulation in atlas and find out -
Well you can have a trigger script that restricts certain buildings from being built by researching techs at the beginning
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0ad from Arch repo works great, but from snap it won't start
Stan` replied to cantfind's topic in Help & Feedback
@oSoMoN Could be some permission issue or a difference in librarires in the the snap vs the distro package -
@andy5995 @Feldfeld
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It's alright. Hopefully next alpha will have a signed build as well
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
You have tools to show possibility in Atlas in the terrain tab IIRC. -
Yeah, check the download page?