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Everything posted by Stan`
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The fix on the last page has been committed.
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From the website IMPORTANT: Since the bundle is not signed on certain macOS version you might need to unlock the app. You can do so by running the following command in the terminal after installing: xattr -cr /Applications/0\ A.D..app
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How can I remove the formation banners in 0 A.D. 26?
Stan` replied to MardukAmmon's topic in Gameplay Discussion
It cannot be disabled. You have to edit the game files. -
Which version did you download? The M1 or Intel?
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Have you tried selecting all your units and pressing H to reset their orders ?
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
In most battles people who could not afford armor would not have been particularly "tanky" -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Is it though It's not the late medieval times, they were used as meat shields. -
Visibility in observer mode in a single player game
Stan` replied to Akira Kurosawa's topic in Bug reports
It's not a bug, the AI does see everything you do. It does not know how to scout. If you replay a game between actual players you will see only what they have explored. By the way, nice username, brings back memories!- 1 reply
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Hello @Heman and welcome to the forums. Can you give us more information about your system? What's the OS, how did you install the game. Can you attach userreport_hwdetect.txt ? See wiki:ReportingErrors & wiki:GameDataPaths
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How-To download and checkout 0 A.D. SVN on Windows
Stan` replied to nebkas's topic in General Discussion
Can you tell us a bit more about what you are doing? After cloning are you using the exe application in binaries/system? -
@Freagarach any clue?
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@Freagarach any idea ?
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The mod is still alive and is indeed on Discord. https://discord.gg/PxHY8YFkbm
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
See https://mod.io/g/0ad/m/community-mod on the left side there is the changelog -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Well you still have to compute the state. I suppose you could do it non visually then offer the checkpoints you are talking about. -
February, if all goes well.
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- rebalance
- atlas templates
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The next version.
- 87 replies
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- rebalance
- atlas templates
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So ironically, the upcoming mod being worked on by students at the Activ'Design school has Mechas.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
The mod changelog on 0ad.mod.io ? -
IIRC we have something called autogarrison where you set the rally point on the building itself? Like control click or something (garrison hotkey)
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@Grapjas would you be interested in providing it through mod.io
- 87 replies
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- rebalance
- atlas templates
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I think it would be pretty cliché to have chinese roof tiles but we can use the planks and some other elements I suppose.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Last version is live: - Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate." - Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion."" - Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase - Add a farming tech to seleucids ("Farms -25% wood cost and -75% build time.) - Increase by 15% Melee and Melee Champion cavalry walk speed