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Posts
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Everything posted by Stan`
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
Stan` replied to Yekaterina's topic in Game Modification
Installable version (zip is wrongly done; see this) stargui.pyromod Textures should be 2x2 for performance. Also if possible only one should be used. Peachicken has not have all the anims. mod.json was missing name:"" -
Only scenarios have restricted settings IIRC.
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Seems there is something wrong with your graphic driver...
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mod.json error fixed in https://code.wildfiregames.com/rP27031 savegame issue fixed in https://code.wildfiregames.com/rP27053 replay.json error will be fixed in [Differential] D4763 Fix broken rename and copy on Windows. (wildfiregames.com)
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@feneur These days I use google to parse the forums e.g han_emblem inurl:wildfiregames.com
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Don't forget to read the modding documentation. https://trac.wildfiregames.com/#Formodders: Stay safe too 28 degrees in my flat right now.
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Free For All aka no team
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The issue is that you can't change audio configuration while the game is running. It won't adjust so you'll lose sound
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Changing C++ Coding Conventions
Stan` replied to phosit's topic in Game Development & Technical Discussion
Xml parsing ? -
Changing C++ Coding Conventions
Stan` replied to phosit's topic in Game Development & Technical Discussion
Cc @hyperion, @Mercury, @jprahman -
@wowgetoffyourcellphone
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It's define in the Xmpp channel Which in your case seem to be named arena. In theory if your server is set up properly you should be able to use gajim or any xmpp client to connect.
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Keeping several SVN compiled versions separated?
Stan` replied to Player of 0AD's topic in Help & Feedback
You just have to make two shortcuts with -writableRoot. The logs and config will be in two different folders. It also allows you to have it on a usb key. -
General questions about Transifex
Stan` replied to Salesome's topic in Game Development & Technical Discussion
Hey @Mordred Thanks for your interest in translating and reviewing the Ukrainian translation of the game. I've made your reviewer. You should now be able to review strings. Thank you for helping translating the game! -
Does the PMP and XML exist? Do they have the correct names?
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What do you want to achieve exactly, the game uses P2P lockstep (as in everyone computes everything), but it has only one CNetServer to reduce the need for everyone to have open ports.
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You can. Use the mesh too.
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There are some optimizations that could be done according to @vladislavbelov
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Hi they are cached xml files. They are smaller and faster to read for the engine.
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
I know. -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Doesn't seem really realistic at all. 70km/h increase ? How does any tech justifies that?