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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    error report

    The same place you found the file you copy pasted above
  2. Stan`

    error report

    Can you upload a zip of %localappdata%\0ad\logs ? EDIT: Yes use a zip
  3. Stan`

    error report

    Are you on Windows ? Can you upload the userreport_hwdetect.txt file? You can find it using wiki:GameDataPaths
  4. Stan`

    error report

    Hello can you give us more information about when it happened, what version you are using, etc? See wiki:ReportingErrors
  5. For random maps it's up to @smiley and @maroder
  6. Why don't you play the balanced maps like feld feld's ?
  7. I'm working on this, but we first need to finish A25 compatibility then start A26 compatibility.
  8. Hey I'm not sure how hard it would be to create one, but for now there is nothing of the sort sorry. The main website and trac have a rss feed but they don't link directly. We don't release that often though so I could ping you when we do?
  9. You're using the wrong subforums. This concerns the community mod so it belongs here.
  10. @real_tabasco_sauce is compiling them, he said he'd try tonight.
  11. You're not looking at the right branch I haven't merged back into master yet everything is in signed. That's a protected branch that automatically uploads to mod.io
  12. It should You can try to spawn at that new entities position, units should automatically spawn around each other, not sure about a building, need to be attempted.
  13. If you have an entity id you can get it's cmpPosition and move the unit to x,y coordinates. This way you don't have to recreate it.
  14. I talked with @superflytom today and he might comment one or more matches
  15. The patch there is really old, probably doesn't apply My main usage would be putting siege engines on towers and ships without requiring to resize them. Obviously it would make scaling boats much easier because we don't need to worry about messing the armature. Importing animated meshes in blender is discouraged, and we don't have all the source files.
  16. Given the variety of building sizes it could be complicated
  17. @Dunedan you asked for someone to write code to add that feature. The diff above does the C++ part it would seem ?
  18. They'd need to be added to every single building manually in blender.
  19. Anything you can do in JS you can do in the console. It does not accept bash.
  20. That's interesting, it looks okay, but a bit inferior to the current actors we have for waterfalls.
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