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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Do you have an error running the game ? Make sure it's not coming from somewhere else like another soundcard. What os are you on?
  2. @valdiusryb Do you have any mods ? If so disable them. If that doesn't work delete your matchsettings.json file. Check the FAQ for more info https://trac.wildfiregames.com/wiki/FAQ
  3. Hey Sturm can you upload the crashlog.dmp crashlog.txt, interestinglog html, and userreport_hwdetect.txt ? Are you running any mods ?
  4. @kalimaps didn't get included last year as we were in FF then we had no one on random maps. These days there is @smiley and @maroder
  5. Because no tracks were made for them. Maybe next time.
  6. The game supports running out of the box with the -writableRoot flag. What you can do is backup your old 0 A.D. install, then install the new one. This way you can have both coexisting.
  7. See wiki:GameDataPaths Should be in %localappdata%\0ad\logs
  8. Hey @Toranks could you give a little more information about your system? See wiki:ReportingErrors and wiki:GameDataPaths It could be a SDL bug. EDIT: Test on Windows with no issue.
  9. Feature can be disabled in options. When does this happen? Can you upload the interestinglog.hmtl when that happens?
  10. @king reza the great merged with the main topic. Else it's too hard to keep track of it.
  11. There is an appimage too. Fedora is usually quick to catch up.
  12. What happens when you click the Skirmish drop down?
  13. I suppose one could try making a mod setting all the accelerations to 0 to check.
  14. 0 A.D. | A free, open-source game of ancient warfare (play0ad.com)
  15. Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track
  16. It's a random order, so maybe you got unlucky.
  17. Well it seems we revealed a bug in the code... Would have been prevented if anyone tested Atlas in RCS...
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