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Stan`

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Everything posted by Stan`

  1. Does it happen in every mp game? Are you playing in Wifi? Does it do the same when using 4G ?
  2. Out of curiosity where did you get it ?
  3. Hello @logandavid A game engine is a set of tools that allow you to make games without having to worry too much about low level details, like how to display things on your screen.
  4. https://trac.wildfiregames.com/changeset/27070 For the map issue. https://trac.wildfiregames.com/changeset/27071 For formation issue.
  5. https://trac.wildfiregames.com/changeset/27069
  6. No other windows? No interesting props? What about the back?
  7. I don't mind changing the value but we have to agree on it It can happen.
  8. Can you try to limit frames / enable vsync? Did you try GLSL on and off ?
  9. But does single player lag with it? It's normal it's the alpha 26 lobby.
  10. I asked @wraitii if there is any counter indication and will make it default for A26 if not.
  11. Did you compile the game yourself? EDIT1: Also, enable prefer GLSL and disable all mods. EDIT2: You might also try the release candidate.
  12. Is it a laptop or a desktop? You upload the files from the Gamedatapaths above
  13. Split. Please keep this discussion civil and refrain from trolling.
  14. Currently I believe the issue is that ships use buildingAI not UnitAI so they cannot have formations. And for land units, since a few commands like attack move are broken it's not possible.
  15. My bad, don't think one can easily overload C++ functions, the roundtrip between js and c++ could be more costly than just js. Also you cannot extend interfaces with more functions, nor can you change the C++ code that use it. Then you have to overwrite those C++ functions with js ones too I suppose it should be profiled.
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