Jump to content

Tyrannosaurus

Community Members
  • Posts

    76
  • Joined

  • Last visited

  • Days Won

    9

Tyrannosaurus last won the day on April 13

Tyrannosaurus had the most liked content!

2 Followers

Previous Fields

  • First Name
    Brandon
  • Last Name
    Pilcher

Contact Methods

  • Website URL
    http://tyrannoninja.wordpress.com/

Profile Information

  • Gender
    Male
  • Location
    San Diego, CA
  • Interests
    Paleontology, anthropology, and ancient civilizations

Recent Profile Visitors

2.621 profile views

Tyrannosaurus's Achievements

Discens

Discens (2/14)

94

Reputation

  1. This is a small mod I made that creates a work elephant unit for the Kushite and Carthaginian civilizations, who can train it at the elephant stable. It's not meant to be historically accurate, but more for fun, as I like the idea of the ancient North African civilizations using elephants for work as well as war even if I'm not aware of any historical evidence for it. I will admit the building animation is a bit buggy, as the elephant's ears always bunch up during this animation. Only way I know this could be fixed is if the African elephant models had their own building animations instead of using that of the Asian elephant, but I am not yet at the stage where I am able to animate meshes for this game. african_work_elephant.zip
  2. Sure, as long as you credit me!
  3. It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
  4. I think the Gaia-controlled barbarian units in the pack's Gaia RMS could vary depending on biome. They could be Gallic on temperate maps, Blemmye or Bedouin on desert maps, Noba on savanna maps, etc.
  5. Thanks for your feedback. I think the Noba are just about done now. Version 1 is now attached to the OP (replacing version 0.5).
  6. Version 1 of the mod is attached to this OP below: playable_noba.zip
  7. The Noba now have a fortress! I've decided that this will be where they train the warrior queen hero and the tame lions instead of the temple. Also, the Noba warrior queen has an upgraded form with her riding an elephant (its war paint patterns are different from the others).
  8. Well, I did want her to have a certain sex appeal. Anyway, the Noba now have their own battle standard (it's a design I made up, but inspired by Nuba face-painting).
  9. I've implemented a promotion system for all Noba infantry units. Basic infantry will have simpler shield designs and no body paint, advanced infantry will put on body paint, and elite infantry will have feathers in their hair as well as more elaborate shield designs. I also changed the javelineers' shields to a rounded animal-hide design to make them stand out from the other infantry units.
  10. Next up is the Noba's hero unit, a fearsome javelin-throwing warrior queen! Oh, and I also created a trainable tame lion unit for the Noba. You can train both the warrior queen and the lion at the Noba temple.
  11. And then we have the Noba stone tower! My goal has become to make the Noba a more or less playable faction in Delenda Est.
  12. Now the Noba have a dock and fishing boat! The warships their dock can train are all captured Kushite vessels.
  13. And to round out the Noba roster a little bit more, here's some Noba spearmen.
×
×
  • Create New...