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Everything posted by Stan`
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I think he means not having the file at all. Only the commands.txt
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Can't compile SVN development version any more
Stan` replied to Player of 0AD's topic in Bug reports
In this case no. It's clearly PCH which needs make clean. Too many changes since he last built. -
Very strange field sticking near Han city center by Ctrl.
Stan` replied to Akira Kurosawa's topic in Bug reports
That's the wonder. Doesn't solve the corner issue. -
Then people will complain about it being too big... Then maps too small, then game too laggy.
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Can't compile SVN development version any more
Stan` replied to Player of 0AD's topic in Bug reports
You just need to make clean before make -j3 -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Nice could be a fortified upgrade for walls. -
@rossenburg, @Dunedan
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Oh for the hosts not the clients. Teaching people how to forward ports seem hard though -
See https://code.wildfiregames.com/D840 by the long gone @temple
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Wouldn't that require pinging the games at all time, which could go into a small DOS attack if done enough? Since you can access the lobby from the game using some mods. Maybe enet will support that one day. [Differential] D1676 Embed zpl-c's version of enet library (wildfiregames.com) -
strange: i played game without any update posibillies
Stan` replied to seeh's topic in Introductions & Off-Topic Discussion
Removed unproductive discussion. Doesn't add anything to the thread. -
But both are part of the title ? Microsoft Age of Empires Age of Kings Wildfire Games 0 A.D. Empires Ascendant
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Yeah it's the name of the franchise. 0 A.D. is not real time period. There is -1 B.C. and 1 A.D.
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Wait "AMD Ryzen 5 2600X Six-Core Processor ", How come you have 16 threads ? Looks like AMD broke our detection code again
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Well that's how age of empires naming works Age of Empires: Age of Kings Age of Mythology: The titans. Don't see anything wrong with that. In our case it's 0 A.D: Empires Ascendant 0 A.D: Empires Besieged 0 A.D: Retirement Home It will but currently no artists working on it. I know of a private mod about Parthia but it hasn't been released.
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If you're familiar with git you can put it on Github / Gitlab. If not you can consider learning it
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https://trac.wildfiregames.com/wiki/Manual_Cheats
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I don't think we do. The reason we do not send full replays is because of network bandwith which has always been kept to a minimum. (obviously not for ddos but heh)
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He means that https://code.wildfiregames.com/D1730 Where the game doesn't actually start till you click okay so you can scroll tips.
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Mayne moving the helper to c++ would be enough
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I suppose the smurf score of an account could be based on IP address and player reports. Two brothers playing on the same connection would show up as smurf/dupe account but as long as no preemptive measures are taken I think it's fine. Would be nice to rate 2v2. Lag is a bit too much for 4v4
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No too hard but you have to learn about json first