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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @maroder Also explains the name issue on YouTube.
  2. I was not made aware of this. I have no idea what's going on
  3. Sorry should have made myself clearer. The current armor worn by units might be from a later period. So you can have a centurion with a different armor but not the current one.
  4. Depending on how you count maybe 2023 is the 20 years of 0 A.D. would be nice to have a vale of tempe so we can do after before screenshots
  5. Could be but it has to be placed before other mods which might confuse people
  6. That's weird. Should no longer happen in A26. Make sure to replace victory defeat and war tracks though
  7. Installing it manually should work. Maybe you didn't place it correctly ?
  8. Could be done I'd like to have actual balancing changes before making more noise. @Freagarach changed some stuff today, maybe it could be integrated. Dunno.
  9. Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again.
  10. Made a quick mode to test having only one resource. The context was trying to investigate a bug for @The Undying Nephalim It works for the most part - It seems the minimap doesn't allow any other resource name (here gas) but that might be an oversight from Changeset 7555 – Wildfire Games metal works fine - Petra doesn't like it. Too many hardcodings - Counter.js had some hardcodings - Could be nice to test having different resource per faction using @s0600204 's mod Faction-Specific Resources mod for 0 A.D. - mod.io one_resource.zip
  11. https://gitlab.com/0ad/0ad-community-mod-a26/-/issues/3 Only the garrison fix for now https://gitlab.com/0ad/0ad-community-mod-a26/-/commits/main
  12. Well we can fix it as we go. I believe you can still play the missions in a single player match though Okay will look into packaging it and maybe fixing some of the missions Sure please add me (StanleySweet)
  13. Problem is the way the window is made hence why I suggested the bordeless.fullscreen=false in the config. If it's true the sdl doesn't let you set resolution
  14. I suppose one might use the mirror on Sourceforge. I also voted on that website.
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