Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.123
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Could it be that you rejoined?
  2. Sorry we could not find a solution. Please let us know if you want to look further into it.
  3. VLC said we could ask them for a special integration when I asked them last week but there seemed to be money involved. An advantage is they apparently don't require codecs. @The Undying Nephalim currently uses buttons that open youtube. He said he has a friend who added video support for another engine. But hasn't convinced him yet. But basically we just need to support one video format.
  4. Hey can you try to update your drivers? Also can you upload userreport_hwdetect.txt ?
  5. Stan`

    error report

    Can you try to update your drivers ?
  6. Stan`

    error report

    The same place you found the file you copy pasted above
  7. Stan`

    error report

    Can you upload a zip of %localappdata%\0ad\logs ? EDIT: Yes use a zip
  8. Stan`

    error report

    Are you on Windows ? Can you upload the userreport_hwdetect.txt file? You can find it using wiki:GameDataPaths
  9. Stan`

    error report

    Hello can you give us more information about when it happened, what version you are using, etc? See wiki:ReportingErrors
  10. For random maps it's up to @smiley and @maroder
  11. Why don't you play the balanced maps like feld feld's ?
  12. I'm working on this, but we first need to finish A25 compatibility then start A26 compatibility.
  13. Hey I'm not sure how hard it would be to create one, but for now there is nothing of the sort sorry. The main website and trac have a rss feed but they don't link directly. We don't release that often though so I could ping you when we do?
  14. You're using the wrong subforums. This concerns the community mod so it belongs here.
  15. @real_tabasco_sauce is compiling them, he said he'd try tonight.
  16. You're not looking at the right branch I haven't merged back into master yet everything is in signed. That's a protected branch that automatically uploads to mod.io
  17. It should You can try to spawn at that new entities position, units should automatically spawn around each other, not sure about a building, need to be attempted.
  18. If you have an entity id you can get it's cmpPosition and move the unit to x,y coordinates. This way you don't have to recreate it.
  19. I talked with @superflytom today and he might comment one or more matches
  20. The patch there is really old, probably doesn't apply My main usage would be putting siege engines on towers and ships without requiring to resize them. Obviously it would make scaling boats much easier because we don't need to worry about messing the armature. Importing animated meshes in blender is discouraged, and we don't have all the source files.
×
×
  • Create New...