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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Maybe @wowgetoffyourcellphone has more but it stayed like this for the past 10 years.
  2. Here is a 470ms frame in Combat Demo (Huge) You can reproduce it easily by playing that map, or by using the automated version I made here trailer_tools/maps/scenarios at main ยท 0ADMods/trailer_tools (github.com) Messages here are onownership + ondestroy. Most units don't care about it though. In theory that also gets send to all the alive entities, trees building etc.
  3. According to the first post he downloaded the torrent file; So uploading it to Virus Total should work.
  4. In the current state (I don't know about user1's current plans) You'd have to use a client like Gajim to do the moderation. The game's UI doesn't support banning right now. Maybe it can be added, but chances are one might need some C++ changes as well.
  5. Rewriting JS code into C++ means more performance, but less moddability and breaking all the mods that depend on that... Well isn't the whole point of a message system to be asynchronous?
  6. Mutexes with an event based system seems like asking for trouble. Also what about the js code ?
  7. https://github.com/0ad/lobby-bots
  8. Stan`

    Error at launch

    Hey there, this will be fixed for A26. The problem is AMD CPUs broke our detection code in their recent series. Each new series broke something new. [Differential] D4402 Remove Topology.cpp (wildfiregames.com)
  9. Morning @go2die I am sorry, but I do not have the time to look into it right now. I am stretched between the release (fixing the han cc and updating the release pipelines), the git migration, my actual work, my presentation at Vandoeuvre in two weeks, I really hope @user1 @Dunedan or @rossenburg can take care of it. I think @user1 has a bigger plan that I do not understand, for he does not allow me to give moderation rights on the lobby. (He revokes them constantly) Sincerely Stan.
  10. Defaults are overriden by player's preferences. @wraitii might know why it was done that way.
  11. Sweet. Wanted to see if I could give the texture some more panache
  12. Hey, would you be so kind as to try the fix below? It will be fixed for A26. Sorry for the inconvenience You can also try the release candidate.
  13. @wackyserious did you commit those? I couldn't find the textures.
  14. Installable version (zip is wrongly done; see this) stargui.pyromod Textures should be 2x2 for performance. Also if possible only one should be used. Peachicken has not have all the anims. mod.json was missing name:""
  15. People felt icons were better swapped. @maroder @Freagarach Not sure we can fix the last one. I once had a patch that prevented upgrading units from moving. [Differential] D2772 Prevent Upgrading units from moving (wildfiregames.com)
  16. Seems there is something wrong with your graphic driver...
  17. mod.json error fixed in https://code.wildfiregames.com/rP27031 savegame issue fixed in https://code.wildfiregames.com/rP27053 replay.json error will be fixed in [Differential] D4763 Fix broken rename and copy on Windows. (wildfiregames.com)
  18. @feneur These days I use google to parse the forums e.g han_emblem inurl:wildfiregames.com
  19. Don't forget to read the modding documentation. https://trac.wildfiregames.com/#Formodders: Stay safe too 28 degrees in my flat right now.
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