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Posts
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Everything posted by Stan`
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suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Sadly not supported. -
Here is a 470ms frame in Combat Demo (Huge) You can reproduce it easily by playing that map, or by using the automated version I made here trailer_tools/maps/scenarios at main ยท 0ADMods/trailer_tools (github.com) Messages here are onownership + ondestroy. Most units don't care about it though. In theory that also gets send to all the alive entities, trees building etc.
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According to the first post he downloaded the torrent file; So uploading it to Virus Total should work.
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In the current state (I don't know about user1's current plans) You'd have to use a client like Gajim to do the moderation. The game's UI doesn't support banning right now. Maybe it can be added, but chances are one might need some C++ changes as well.
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Rewriting JS code into C++ means more performance, but less moddability and breaking all the mods that depend on that... Well isn't the whole point of a message system to be asynchronous?
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Mutexes with an event based system seems like asking for trouble. Also what about the js code ?
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https://github.com/0ad/lobby-bots
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Hey there, this will be fixed for A26. The problem is AMD CPUs broke our detection code in their recent series. Each new series broke something new. [Differential] D4402 Remove Topology.cpp (wildfiregames.com)
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Morning @go2die I am sorry, but I do not have the time to look into it right now. I am stretched between the release (fixing the han cc and updating the release pipelines), the git migration, my actual work, my presentation at Vandoeuvre in two weeks, I really hope @user1 @Dunedan or @rossenburg can take care of it. I think @user1 has a bigger plan that I do not understand, for he does not allow me to give moderation rights on the lobby. (He revokes them constantly) Sincerely Stan.
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Defaults are overriden by player's preferences. @wraitii might know why it was done that way.
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Sweet. Wanted to see if I could give the texture some more panache
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Hey, would you be so kind as to try the fix below? It will be fixed for A26. Sorry for the inconvenience You can also try the release candidate.
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@wackyserious did you commit those? I couldn't find the textures.
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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.
Stan` replied to Yekaterina's topic in Game Modification
Installable version (zip is wrongly done; see this) stargui.pyromod Textures should be 2x2 for performance. Also if possible only one should be used. Peachicken has not have all the anims. mod.json was missing name:"" -
Only scenarios have restricted settings IIRC.
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Seems there is something wrong with your graphic driver...
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mod.json error fixed in https://code.wildfiregames.com/rP27031 savegame issue fixed in https://code.wildfiregames.com/rP27053 replay.json error will be fixed in [Differential] D4763 Fix broken rename and copy on Windows. (wildfiregames.com)
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@feneur These days I use google to parse the forums e.g han_emblem inurl:wildfiregames.com
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Don't forget to read the modding documentation. https://trac.wildfiregames.com/#Formodders: Stay safe too 28 degrees in my flat right now.
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Free For All aka no team