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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Wait "AMD Ryzen 5 2600X Six-Core Processor ", How come you have 16 threads ? Looks like AMD broke our detection code again
  2. Well that's how age of empires naming works Age of Empires: Age of Kings Age of Mythology: The titans. Don't see anything wrong with that. In our case it's 0 A.D: Empires Ascendant 0 A.D: Empires Besieged 0 A.D: Retirement Home It will but currently no artists working on it. I know of a private mod about Parthia but it hasn't been released.
  3. If you're familiar with git you can put it on Github / Gitlab. If not you can consider learning it
  4. https://trac.wildfiregames.com/wiki/Manual_Cheats
  5. I don't think we do. The reason we do not send full replays is because of network bandwith which has always been kept to a minimum. (obviously not for ddos but heh)
  6. He means that https://code.wildfiregames.com/D1730 Where the game doesn't actually start till you click okay so you can scroll tips.
  7. Mayne moving the helper to c++ would be enough
  8. I suppose the smurf score of an account could be based on IP address and player reports. Two brothers playing on the same connection would show up as smurf/dupe account but as long as no preemptive measures are taken I think it's fine. Would be nice to rate 2v2. Lag is a bit too much for 4v4
  9. No too hard but you have to learn about json first
  10. We can. Ask @user1 / @Dunedan what they think of it. Well if you guys have the time, sure, why not. Wonder if that's not already the case. We're already well known in the Open-source world. In fact we are the no1 package in the App Store list on many distributions, for our name starts with a 0. According to stats there are more Linux players than Windows players https://feedback.wildfiregames.com/os/ I've contacted a few streamers, most have not replied, or negatively, because their audience expect Starcraft or Age of Empires. I'm also doing a few events where I'll talk about the game. Not gonna lie though the things we need most right now are developers. @superflytom aka Tom0ad wanted to do that at some point. Dunno if he ever did.
  11. That's a nice mesh. Did you make it?
  12. Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice.
  13. The limitation is not with cat it's with the format. Metadata.json must contain one object not two. Objects are delimited using {}
  14. You cannot merge json using cat. It's not a plain text file.
  15. I suppose combining both mods might work?
  16. What does this have to do with the profiling @andy5995 did?
  17. @wowgetoffyourcellphone It's the quick and dirty version that shows what's possible. Pairs can be handled, and phase ones too. Question is how.
  18. Not. It just researches both I think. Just like it researches all phase techs available.
  19. Well I don't know. You need to balancing team to agree on values. Then accept the patch. Then either @maroder or @Freagarach to commit it
  20. Not sure why we don't do a height check as part of ungarisoning @Freagarach
  21. Ideally one set of textures for all the buildings. Spec Normal Diffuse. And one to four aos. If four aos make sure to reduce their size. If one it can probably fit in a 1024x1024 textures. Props have the advantage that they can be switched dynamically through code, but they cost more drawcalls. In the future drawcalls will be reduced drastically with https://code.wildfiregames.com/D2938 but until then it's better to reserve props for things that adapt to terrain or change through code. Only way I know is using many variants or props.
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