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Posts
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Everything posted by Stan`
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Is there a Tutorial for Importing and Exporting models into 0AD?
Stan` replied to ProtoMan's topic in Tutorials & Guides
Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Through pull request, or through issues -
Using Blender. 3Dsmax 5 maybe, although pretty sure it doesn't run anymore. Each animation is a file, although you can reuse them if you have the same armature. It uses vertex weights.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
It would be nice. But you might need some cpp changes. Also only signed mods should be downloadabld. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
No. -
So far only han farming techs
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It's actually a dropdown, not a slider, and it's in Settings => Options => Graphics (General) => GUI Scale.
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Maybe it could be a link to the wiki page, this way everyone can edit it ?
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Sure where ? I also plan to post a message on the lobby advertising it when you open the lobby. Thoughts about wording?
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Hey steve, sorry you're having trouble. As noted on 0 A.D. | A free, open-source game of ancient warfare (play0ad.com) IMPORTANT: Since the bundle is not signed on certain macOS version you might need to unlock the app. You can do so by running the following command in the terminal after installing: xattr -cr /Applications/0\ A.D..app
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That's the community mod. Else it's a whole new release. No in between.
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Well technically you're free to distribute your mod with say A23. To have a LTS though we need more people.
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@seeh Glad you figured it out. Can I merge this with the other one?
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@seeh Do you have an add blocker? maybe umatrix ? I just did some further investigation and it really seem to be related to the client you are using.
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Actually it was the case for A25 and maybe A24 too At least now you know you shouldn't extract it Pyromod should do the mod.json installation by itself.
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Were everyone mutual allies? @wraitii @Freagarach @bb_
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I don't understand, the mod structure is correct for installation, you should just drag and drop on 0 A.D.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
As stated earlier there is no guarantee that anything from the mod will be kept/backported. So it's possible a new one will be created after that. And if you drop everything there is no point of keeping the same repo. -
How much RAM did 0ad support?
Stan` replied to prose's topic in Game Development & Technical Discussion
Not yet, we're having some issues building boost on Windows for some reason I haven't been able to figure out. -
Why isn't 0ad on Steam?
Stan` replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
Various reasons, mostly the reception and critics that might doom this project, license considerations, capacity too, the lobby server might not withstand a 1000 players not to mention the moderation. Also pretty sure that's not where developpers are. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Sadly it's manually. However it's much smaller than a full 0 A.D. release
