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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Fixing the translation script and the translations. Then package and release. There is one more patch to commit
  2. All the heads and body meshes. And possibly every single animation you want to use. Pretty sure they will not handle the scaling well. You probably have missed an error in Blender. Meshes that were exported with 3Dsmax needs a special edit to be importable in Blender. See the following thread (which should probably be moved to the wiki) There is also my plugin to import actors. Should probably be extended to support animations and to put variants in layers. https://github.com/StanleySweet/blender_pyrogenesis_importer
  3. Well international tournaments are hard. @Stockfish, @DerekO , @HMS-Surpriseand others tried but people never find matching times...
  4. According to Vlad nothing changed can you reproduce that screenshot in SVN? You need to use whole map shadows.
  5. I can only speak for me, but yeah It's definitely something nice.
  6. Sadly it's the only solution we have right now. We cannot for now host games on our server. It's hard to record streams when you work ten minutes by ten minutes. Sadly this is not the part that we work on.
  7. Regarding campaigns any community initiative is welcome. Although maybe we should focus on making @SciGuy42 's campaign as good as it can be. It would be nice for it to be translated as well. See SeeSeewiki:TranslatingMods I remember @Stockfish wanted to make videos for the main channel and a side (Spanish) channel. I tried to help but my time is very limited so I mostly need things to be hands-in. If they are not it forces me to take time of other things to do them which is a big no no. Regarding streaming development we talked a bit about it with @vladislavbelov and the issue was that it would be either too technical or too boring and we haven't found a way to make it interesting. We have an informal Discord private message for streamers but so far no large scale program. CC: @superflytom, @psypherium and @mysticjim.
  8. Well I'd like to put focus on this if the developers we had right now could work on it, but they have a different skillset. And obviously they are not that many. There is some progress being done, but not for A26
  9. I'm not sure what is missing in the engine would be nice to figure that out
  10. Can you upload your new logs ? Glad it worked out
  11. Hello @king reza the great If my assumption is correct (That you have 8GB Ram but only 3.2GB is available) you are currently underusing your computer by using the wrong version of Windows 7 (32bit instead of 64bit) We started working on a 64bit (Nothing to show yet) build to mitigate those issues, but it wouldn't work for you anyway since your OS is 32 bits. So currently the only thing you can do is play on smaller maps and with less players/AIs.
  12. Should be alright. It's nice to note the author when possible.
  13. Well my guess is your pc has 8 gb of ram but since you installed a 32 bit os it can only use 3.5GB. So you run out of memory much quicker. Because Windows and 0ad have to share what's left.
  14. @king reza the great It seems you run out of RAM, how much do you have installed? Logs says 4GB but it could be because your Windows is 32 bits.
  15. We cannot change any templates strings any more nor any user facing strings (today was an exception) else translators won't have time to finish for the september release. We are already six months late which means lower morale and motivation so I will not make it longer.
  16. Need anims for the bactrian camel
  17. What they said. Needs the logs.
  18. @wowgetoffyourcellphone can you fix it ?
  19. Hey this seem to be triggered in the more recent versions of linux/kernel. You can try to compile the latest version until it comes out where it's fixed.
  20. That's a known bug iirc. Due to the way territories are computed they can cancel weaker ones. The holes near the cc looks characteristic
  21. Actually there have been although it was for the main website rather than the wiki. Some more technical documentation is on docs.wildfiregames.com. Mostly generated stuff except for the design document. Anyway what was suggested was to replace the wordpress by a hugo generated website and include cdns for various areas of the world using Cloudflare. Given the recent news I'm glad we didn't. The main issue was that we lose some of the simplicity offered by wordpress. Don't get me wrong I love git as much as the next programmer but I've never found it user friendly nor convenient for managing user facing docs. Maybe they made progress since then on the various platforms but I feel like wyswyg editors are still superior. Some stuff could be migrated from the main website so that it can be edited more easily like build instructions and whatnot or 0 A.D's story which is now outdated too. I'd also love to have some proper internationalization. Also since I manage all the running applications alone save from the lobby and the forums the goal was to reduce work by putting everything on gitea rather than maintaining Phabricator and Trac.
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