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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I suppose one could try making a mod setting all the accelerations to 0 to check.
  2. Not really no. Maybe some germans, but that's it.
  3. 0 A.D. | A free, open-source game of ancient warfare (play0ad.com)
  4. Mmmh there is no reason they wouldn't play, but maybe you always get attacked before they have time to play, so it switches to combat music then back to normal music starting from the first track
  5. It's a random order, so maybe you got unlucky.
  6. Well it seems we revealed a bug in the code... Would have been prevented if anyone tested Atlas in RCS...
  7. Reported earlier by @Edwarf #6623 (Han farming upgrades are broken) – Wildfire Games Will be fixed by @wraitii's initiative balancing mod => 0ad / 0 A.D. Community mod - A26 · GitLab See
  8. You can see thr changed civ.json here https://trac.wildfiregames.com/changeset/26573
  9. Multiplier of gathering is always 0.6 instead of increasing up to 0.845
  10. @wowgetoffyourcellphone @maroder Also: #6623 (Han farming upgrades are broken) – Wildfire Games
  11. You only have v0.26.1 as tag so you need to use that.
  12. You need to add a tag e.g v0.26.0 to one of your commits, and it'll run automatically.
  13. Last two commits are windows autobuild. Good catch, I had never seen it before. I suppose it's because they planned empires_besieged. which doesn't exist yet. Would be nice to have it on 0 A.D. mods
  14. You can also drag and drop on the running game
  15. Hmm yeah it's supposed to disable sound... https://github.com/0ad/0ad/blob/master/binaries/system/readme.txt#L50 https://github.com/0ad/0ad/blob/master/source/ps/GameSetup/Config.cpp#L73
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