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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. See https://code.wildfiregames.com/D840 by the long gone @temple
  2. Seems like it got changed by @wowgetoffyourcellphone maybe it wasn't intended, or he didn't notice they shared the same actor. We can restore the black fisherman for kushites for sure. I'm not sure maybe @Sundiata would know.
  3. Wouldn't that require pinging the games at all time, which could go into a small DOS attack if done enough? Since you can access the lobby from the game using some mods. Maybe enet will support that one day. [Differential] D1676 Embed zpl-c's version of enet library (wildfiregames.com)
  4. But both are part of the title ? Microsoft Age of Empires Age of Kings Wildfire Games 0 A.D. Empires Ascendant
  5. Yeah it's the name of the franchise. 0 A.D. is not real time period. There is -1 B.C. and 1 A.D.
  6. Wait "AMD Ryzen 5 2600X Six-Core Processor ", How come you have 16 threads ? Looks like AMD broke our detection code again
  7. Well that's how age of empires naming works Age of Empires: Age of Kings Age of Mythology: The titans. Don't see anything wrong with that. In our case it's 0 A.D: Empires Ascendant 0 A.D: Empires Besieged 0 A.D: Retirement Home It will but currently no artists working on it. I know of a private mod about Parthia but it hasn't been released.
  8. If you're familiar with git you can put it on Github / Gitlab. If not you can consider learning it
  9. https://trac.wildfiregames.com/wiki/Manual_Cheats
  10. I don't think we do. The reason we do not send full replays is because of network bandwith which has always been kept to a minimum. (obviously not for ddos but heh)
  11. He means that https://code.wildfiregames.com/D1730 Where the game doesn't actually start till you click okay so you can scroll tips.
  12. Mayne moving the helper to c++ would be enough
  13. I suppose the smurf score of an account could be based on IP address and player reports. Two brothers playing on the same connection would show up as smurf/dupe account but as long as no preemptive measures are taken I think it's fine. Would be nice to rate 2v2. Lag is a bit too much for 4v4
  14. No too hard but you have to learn about json first
  15. We can. Ask @user1 / @Dunedan what they think of it. Well if you guys have the time, sure, why not. Wonder if that's not already the case. We're already well known in the Open-source world. In fact we are the no1 package in the App Store list on many distributions, for our name starts with a 0. According to stats there are more Linux players than Windows players https://feedback.wildfiregames.com/os/ I've contacted a few streamers, most have not replied, or negatively, because their audience expect Starcraft or Age of Empires. I'm also doing a few events where I'll talk about the game. Not gonna lie though the things we need most right now are developers. @superflytom aka Tom0ad wanted to do that at some point. Dunno if he ever did.
  16. That's a nice mesh. Did you make it?
  17. Ah good to know. The question was what to do for tech pairs, and your modifier to set their cost to 0 could be nice.
  18. The limitation is not with cat it's with the format. Metadata.json must contain one object not two. Objects are delimited using {}
  19. You cannot merge json using cat. It's not a plain text file.
  20. I suppose combining both mods might work?
  21. What does this have to do with the profiling @andy5995 did?
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