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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey @Sevda You need to edit that file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/settings/player_defaults.json Do note that some maps can and will overwrite this. It should be MP safe to change it.
  2. Hello, Unfortunately, as long as we will not have a dedicated server, this is not possible. The person who hosts, hosts the server. If for whatever reason they crash the game is over and cannot be recovered. Another solution is implementing multiplayer saved games but so far nobody has taken that on.
  3. It always funny to see how far people can go in both directions.
  4. Wasn't there a turret flag for that ? Don't remember.
  5. @Freagarach I suppose we could check is one is out of world and move on to the next ?
  6. Yeah I meant it working like stances. Probably performance heavy too.
  7. In this case they have errors (interestinglog.html) which means something got botched.
  8. @Rellik You can try to edit your config file, you seem to have some issues in it. You can also try to update your drivers.
  9. 2 and the buildings are scaled to fit, so it's fine.
  10. @nwtour @vladislavbelov any clue ?
  11. I wonder if prefered classes should be configurable. @Freagarach is it even possible?
  12. https://play0ad.com/0-a-d-empires-ascendant-alpha-26-feature-freeze-update/
  13. Can you upload the log files ? See GameDataPaths โ€“ Wildfire Games Also see FAQ โ€“ Wildfire Games See SwitchingToYourPCsDedicatedGPU โ€“ Wildfire Games
  14. The sound seem to be inherited correctly from the parent templates in 0ad/infantry_spearman_b.xml at master ยท 0ad/0ad (github.com) Maybe @Freagarach has an idea
  15. @Gurken Khan I can't test the save right now, what civ is that ? I can't find any reference to Sparaba on github (might be a search issue)
  16. No code was added for the flare.
  17. You should get in touch with @Samulis for this.
  18. I haven't found anything related to that but maybe you need something extra in the civ.jsons
  19. Hey, as I said here It seems portable apps have no interest whatsoever in adding the game to their portable app repos. You can however install it on some machine and copy the files elsewhere. If you pass -writableRoot it'sll be 100% portable.
  20. Yeah. I suppose we need a a special component for compound upgrade @Freagarach ?
  21. No I meant for all foot units to turn them into rams. You could also turn that handheld ram into a bigger ram
  22. You could have an upgrade cost for units a bit higher and not require multiple ones. I don't think you can do a shared upgrade that way.
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