Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.988
  • Joined

  • Last visited

  • Days Won

    579

Everything posted by Stan`

  1. We're always trying to improve performance. It requires C++ programmers though. But it's definitely something we want with our limited resources. I'm not sure what making the game more like AOE2 means though.
  2. That means we missed one two years ago. His videos have more views than our 300k yearly downloads
  3. I mean if you can come up with better alternatives under CCBYSA3+ by all means be our guest. But for now it's the best we can do with the time and resources at our disposal
  4. Maybe, I'm not sure. but it's time I do not have currently.
  5. Probably even in Xsarsaya. Some have been updated by @wowgetoffyourcellphone If someone makes them, sure. As long as they fit the style of the others.
  6. Hmmm. https://linktr.ee/wildfire_games @mysticjim @superflytom @psypherium Been doing that for a bit, just need names, mostly. Biggest so far, Mayorcete and SergiuHellDragoonHQ; Just need names and way to contact them. We can, but pretty sure people who know the game and are in the lobby are not the target audience.
  7. @maroder for your next Shiny background?
  8. With regards to wall I'd like gates to be turrets and only damageable by rams. Then you'd be able to repair restore the gate once it's been damaged knocked down.
  9. Do you have any mods running? What version of the game are you using?
  10. It's nice to see my fist used in so many techs Maybe I should make more of those.
  11. Only in atlas. But you could hack something to make them buildable I suppose.
  12. When importing, usually the one named 0 is UVMap, and the one named 1 is AOMap. It gets replaced by the mesh name (not the object name) when exporting. That is incorrect. You are baking AO, aka ambient occlusion. So it should be named polish_civic_center_ao.png or put in a folder called ao and called polish_civic_center.png. See ArtFileNamingConventions – Wildfire Games for guidelines you might want to follow. Name Abbreviation Meaning Specular _spec Reflectivity of the material Normal _norm Height information of the material NormalMaps – Wildfire Games Diffuse N/A Color information of the material Ambient Occlusion _ao or put in an ao folder. Rendering method that provides an approximation of how bright light should be at different parts of a visible surface.
  13. It's in new maps, and it's a naval map. hence why it doesn't show in default.
  14. Do note that a lot of those are laptops using the wrong GPU. Hopefully the hint we added in A26 will switch to the correct GPU. In general they will perform badly, which is why the art upgrades in A23-A26 have taken a huge toll on them.
  15. If you do placeholders please don't copy actors reference those of the public instead.
  16. https://feedback.wildfiregames.com/ Kind of. We have lod support through the model quality drop down. But not all the models have lower quality alternative.
  17. Could work. Question is whether you really need it, or if it can be worked around with better textures. Hard to say, would have to look at the F11 profiler and see if graphics are eating your performance, or if it's the simulation. Depends. Sometimes less is more. I don't know maybe 2000 per unit in total. IIRC Assassin's creed has like 8000 and it's a FP game.
  18. Well @BrynnOfCastlegate is just busy, but I could ask her.
×
×
  • Create New...