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Everything posted by Stan`
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You can add nohwcursor = true to your config file
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I think you'd need extra code @wraitii, @Freagarach
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General questions about Transifex
Stan` replied to Salesome's topic in Game Development & Technical Discussion
Hello Stanislas, Thank you for reaching out and for your interest! Regarding your question, this is not offered in the open source tier, you'll need to sign up to one of our paid plans and you can then have it as an addon. In case you have more questions, don't hesitate to reach out! Best, -- Lena Stathakopoulou | Business Development Representative lena@transifex.com | Schedule a call Blog| We are hiring| Join Our Community! @Salesome So nope. -
Some suggestions based on testing in A26. Do with them what you will. You could make the loading bar golden, and the background a little more blueish maybe. Maybe restyle the mod loader too? The background is a bit blurry, maybe it could tile? The fps counter in the main menu overrides the wildfiregames logo. Good work
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What about My Little Pony, or Hyrule? :p
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@user1 see https://wildfiregames.com/forum/topic/67875-ratings-disputes-and-offence-reporting/#comment-422535
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It does look amazing. Maybe @maroder, @nanior @Langbart might give it a go?
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PS Not possible right now. The PMD/PSA files don't support scaling so no :/
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/P268 -
Well I don't know all the reasonings behind everything All I know is so far no balance change was merged for rc2.
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I meant their features not the whole civ.
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See #6560 (Han barracks/ stable champions tech) – Wildfire Games and the fact we removed the rice resource.
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No. But it seems that every attempt at features to differentiate the civ will result in them being removed for - a) balancing reasons - b) historical reasons - c) game engine not being ready
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Can't find where random maps are stored
Stan` replied to skillfulhacks's topic in Scenario Design/Map making
There are in an archive called public.zip. This provides faster read speed for the game. -
There only one player made campaign and it's not currently compatible.
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Can't find where random maps are stored
Stan` replied to skillfulhacks's topic in Scenario Design/Map making
They are in maps/random. They are scripts not actual maps. -
You can use f2 to take screenshots
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But they have smaller fields so more of them