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Stan`

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Everything posted by Stan`

  1. You can add nohwcursor = true to your config file
  2. I think you'd need extra code @wraitii, @Freagarach
  3. Yeah that's to be expected the game doesn't support priority or not max amount. It's the reason we don't have walking sounds. The feature is there but it's terrible with 200 units.
  4. Hello Stanislas, Thank you for reaching out and for your interest! Regarding your question, this is not offered in the open source tier, you'll need to sign up to one of our paid plans and you can then have it as an addon. In case you have more questions, don't hesitate to reach out! Best, -- Lena Stathakopoulou | Business Development Representative lena@transifex.com | Schedule a call Blog| We are hiring| Join Our Community! @Salesome So nope.
  5. Some suggestions based on testing in A26. Do with them what you will. You could make the loading bar golden, and the background a little more blueish maybe. Maybe restyle the mod loader too? The background is a bit blurry, maybe it could tile? The fps counter in the main menu overrides the wildfiregames logo. Good work
  6. Sorry wrong topic it seems, i thought you were commenting on this: And I meant that page, but I assumed there was more to it.
  7. That's what the civ info is for that could be accessed by right clicking on it
  8. @user1 see https://wildfiregames.com/forum/topic/67875-ratings-disputes-and-offence-reporting/#comment-422535
  9. It does look amazing. Maybe @maroder, @nanior @Langbart might give it a go?
  10. PS Not possible right now. The PMD/PSA files don't support scaling so no :/
  11. Well I don't know all the reasonings behind everything All I know is so far no balance change was merged for rc2.
  12. I meant their features not the whole civ.
  13. See #6560 (Han barracks/ stable champions tech) – Wildfire Games and the fact we removed the rice resource.
  14. No. But it seems that every attempt at features to differentiate the civ will result in them being removed for - a) balancing reasons - b) historical reasons - c) game engine not being ready
  15. There are in an archive called public.zip. This provides faster read speed for the game.
  16. There only one player made campaign and it's not currently compatible.
  17. They are in maps/random. They are scripts not actual maps.
  18. But they have smaller fields so more of them
  19. Less ticks means less execution time. There was a plan to make gathering a bit more efficient by doing more resource gathering at once. It would be 0.2 per second if decimals are allowed. The GUI might not represent that well, though.
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