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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. https://trac.wildfiregames.com/changeset/27069
  2. No other windows? No interesting props? What about the back?
  3. I don't mind changing the value but we have to agree on it It can happen.
  4. Can you try to limit frames / enable vsync? Did you try GLSL on and off ?
  5. But does single player lag with it? It's normal it's the alpha 26 lobby.
  6. I asked @wraitii if there is any counter indication and will make it default for A26 if not.
  7. Did you compile the game yourself? EDIT1: Also, enable prefer GLSL and disable all mods. EDIT2: You might also try the release candidate.
  8. Is it a laptop or a desktop? You upload the files from the Gamedatapaths above
  9. Split. Please keep this discussion civil and refrain from trolling.
  10. Currently I believe the issue is that ships use buildingAI not UnitAI so they cannot have formations. And for land units, since a few commands like attack move are broken it's not possible.
  11. My bad, don't think one can easily overload C++ functions, the roundtrip between js and c++ could be more costly than just js. Also you cannot extend interfaces with more functions, nor can you change the C++ code that use it. Then you have to overwrite those C++ functions with js ones too I suppose it should be profiled.
  12. Not moddable anymore, breaking all mods changing it. If not done properly overlflows and out of sync
  13. I think removing moddabilty will kill the game Because as that point going with a commercial engine might be smarter ^^ You can share interfaces for components. See UnitMotion and UnitMotionFlying which share the same interface. One is JS the other C++ But IMHO if we thread the sim ai and gui which would be good (and all have to be in the same thread cause js contexts are not thread safe) it should not require components to be changed.
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