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Everything posted by Stan`
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profiling What Happens During a Game of 0ad?
Stan` replied to andy5995's topic in Game Development & Technical Discussion
Thank you -
The limitation is not with cat it's with the format. Metadata.json must contain one object not two. Objects are delimited using {}
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You cannot merge json using cat. It's not a plain text file.
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I suppose combining both mods might work?
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profiling What Happens During a Game of 0ad?
Stan` replied to andy5995's topic in Game Development & Technical Discussion
What does this have to do with the profiling @andy5995 did? -
@wowgetoffyourcellphone It's the quick and dirty version that shows what's possible. Pairs can be handled, and phase ones too. Question is how.
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Not. It just researches both I think. Just like it researches all phase techs available.
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Ideally one set of textures for all the buildings. Spec Normal Diffuse. And one to four aos. If four aos make sure to reduce their size. If one it can probably fit in a 1024x1024 textures. Props have the advantage that they can be switched dynamically through code, but they cost more drawcalls. In the future drawcalls will be reduced drastically with https://code.wildfiregames.com/D2938 but until then it's better to reserve props for things that adapt to terrain or change through code. Only way I know is using many variants or props.
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@andy5995
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Why'd you want that?
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More tracks will follow.
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@rossenburg
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There a ticket for it. 3177
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AMD CPU and GPU https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU
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[Atlas editor] how to use it to test units and armies?
Stan` replied to Orphydian's topic in Gameplay Discussion
Putting them in formation is a bit tricky, you can do it through code or by playing that scenario. There is a play button on the first tab that runs the simulation. -
[Atlas editor] how to use it to test units and armies?
Stan` replied to Orphydian's topic in Gameplay Discussion
You can do it in atlas by placing units manually (using copy paste, you can save you pastes for later) You can also spawn units via script, like it is done for integration test e.g pushing map. -
I guess a good first step would be to actually read the conversation here https://code.wildfiregames.com/D1751 @Imarok can probably give some insight too. Is that new ? Given how many people abuse the lobby I do not think I am. And sure. Nothing is foolproof. As for observer only flares, sure why not, but I'm not sure the engine allows it @Freagarach
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@maroder
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If only it were that simple... We could just switch to fast mode by setting unit model quality to low.
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Non-latin symbols errors in release candidate version
Stan` replied to Akira Kurosawa's topic in Bug reports
It was in the sense that we never supported writing there nor reading the names ?