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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It does look amazing. Maybe @maroder, @nanior @Langbart might give it a go?
  2. PS Not possible right now. The PMD/PSA files don't support scaling so no :/
  3. Well I don't know all the reasonings behind everything All I know is so far no balance change was merged for rc2.
  4. I meant their features not the whole civ.
  5. See #6560 (Han barracks/ stable champions tech) – Wildfire Games and the fact we removed the rice resource.
  6. No. But it seems that every attempt at features to differentiate the civ will result in them being removed for - a) balancing reasons - b) historical reasons - c) game engine not being ready
  7. There are in an archive called public.zip. This provides faster read speed for the game.
  8. There only one player made campaign and it's not currently compatible.
  9. They are in maps/random. They are scripts not actual maps.
  10. But they have smaller fields so more of them
  11. Less ticks means less execution time. There was a plan to make gathering a bit more efficient by doing more resource gathering at once. It would be 0.2 per second if decimals are allowed. The GUI might not represent that well, though.
  12. https://code.wildfiregames.com/rP26937#change-4iNpcYffl7qG
  13. There is an indie section apparently and they contacted us after the Stunfest. It's a 20k people event
  14. @Salesome Hey there, I was wondering how to enable LexiQA for https://www.transifex.com/wildfire-games/0ad/ Are we allowed to on the opensource free tier? Best regards I sent this email today. Will let you know what they answer.
  15. @Freagarach Seems like that commit was a lie. Commit https://trac.wildfiregames.com/changeset/15195/ps/trunk/binaries Testing => Change In game: Translations:
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