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Everything posted by Stan`
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
Sadly no, because it requires much more detailed models than we have. -
I think it could be nice as an option. @Langbart I don't think it's really hard to code? Just a guinterface call to show something at the end of the match right? @Lion.Kanzen We probably need some concepts and ideas. Sadly we can't have any kind of animation as the engine doesn't support it as far as I'm aware @vladislavbelov
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
[Differential] D4516 [gameplay] Nerf fire cav (wildfiregames.com) -
What do you mean doesn't support?
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4512 It would pain me to have to commit ↑ (or any removal of it) but I haven't seen many people who actually enjoy the feature. @Freagarach maybe? And not many Realism oriented players voice their opinion anyway (tired of the SP/MP dichotomy) -
Should work now
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You can try disabling fancy water and shadows.
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Seems like your CPU might be the issue here. This game is really CPU bound :/ Your CPU is from 2008 It might get a bit better in A26 but you won't get a satisfactory experience, I'm sorry.
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Well if it shows how formation are broken it might help @Freagarach and @Silier might fix it. -
When you say it's jerky do you have 10 FPS or 40 FPS? I know I start at 200 something and it goes lower and I have a laptop with a 1070. A few things you can do to help us pinpoint the issue. Press F11 when the game lags and take a screenshot (F2) (they are stored in my documents) Press Shift + F11 when the game lags and upload the profile.txt file https://trac.wildfiregames.com/wiki/GameDataPaths You might also upload userreport_hwdetect.txt and system_info.txt from that folder. Any help is appreciated.
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Mmmh could be a stable upgrade ?
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Also if you are playing on a laptop it might be using the wrong GPU. Should be better with A26. In the meantime you can force it in the NVIDIA/AMD control panel.
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Replay? -
Maybe you should talk about things you know instead of assuming that developers all have the same job.
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I disagree here, for the sake of differentiation. Maybe as @wraitii proposed, they could in tiers, but I'd rather not have 14 identical civs with different art.
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@Genava55 Should we use something like what's proposed there http://battlebrothersgame.com/dev-blog-67-progress-update-specialized-shops/ A building with cages or something. Or do you have a suggestion for an interesting building that could increase briton diversity
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Maybe @Genava55 has some clues?
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
There was some discussions about them having inaccurate roof tops, because the round roofs were only attested in one of the references. There was also a debate on whether the balcony made sense on the menu, and of course replacing the roofs of the buildings there. The debate was about how advanced the buildings might have been at the time, as some people considered only the greeks were able to build such big buildings. It was never solved.- 1.040 replies
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- civ profile
- history
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Cannot login on Game Lobby after trying to register
Stan` replied to Quintus's topic in Help & Feedback
@user1 @Dunedan -
I have an idea for a new computer game
Stan` replied to maortov's topic in Game Development & Technical Discussion
Your game seems like a big project. I'm not sure you'll find people here to help you with it, sorry. -
Rating system - appropriate files to be edited.
Stan` replied to Emperior's topic in Game Development & Technical Discussion
Well there are some JS files and some CPP files, and it probably requires changes to the lobby python code.