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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Basically instead of running the game through the shortcut you run it throught the commandline e.g gdb 0ad or gdb pyrogenesis When it crashes in the command line run bt (for backtrace) and upload it here
  2. Maybe soon, just uploaded there for Vladislav to experiment. He still have a few patches he wants to do before that, though.
  3. It's in the options. I'm a bit worried about making such a political statement and I'd like other members of the team to join in the discussion.
  4. Hi! Welcome to the forums have you seen https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU ? Some of AMD drivers are currently broken .
  5. What would you want? I've been playing this gam for TEN YEARS Thanks for the continued support!
  6. Hello everyone, As some of you may know we maintain a list of all the changes for an alpha on the wiki. The page for Alpha 26 is this one. You can also find all the information you need to update your mod here. Unfortunately we sometimes forget to update it and some commits go missing. Would anyone be so kind as to backlog from r25861 and update the page if needed? This page is really useful to write the release announcement. Thanks in advance
  7. Depends on who you ask, I say.
  8. @wackyserious @wowgetoffyourcellphone textures are more your are of expertise.
  9. Well the point was that they would be vulnerable. <Resistance> <Entity> <ApplyStatus> <Poisoned> <Duration>0.0</Duration> <BlockChance>1</BlockChance> </Poisoned> </ApplyStatus> ... </Entity> <Foundation> <ApplyStatus> <Poisoned> <Duration>0.0</Duration> <BlockChance>1</BlockChance> </Poisoned> </ApplyStatus> ... </Foundation> </Resistance> You can change the block chance and reduce the duration of the effect in the structures' templates.
  10. Can you detail a bit what kind of uvmap you want ? IIRC it lead to unused texture space which wasn't so great. Something like 256x512 Arm - Left. Arm Right Body?
  11. Buildings are immune to poison.
  12. @AIEND Those helmets are already in the game.
  13. Nice maybe add a little more contrast on those bad boys
  14. The pila model is cool, great work on that. Unfortunately unless it's for scenarios such a big roman camp would not be easy to place in the game. And as such could not replace the small camp.
  15. In previous versions of 0 A.D. you could impersonate people after they got disconnected and play as if you were them.
  16. I'm not gonna add all those languages for no reason, as it's useless clutter so can you tell me which one you really need?
  17. Open the interestinglog.html file inside your appdata folder. See https://trac.wildfiregames.com/wiki/GameDataPaths
  18. Well I haven't banned anyone from the lobby, so either @user1 is doing it, a bot is, or something worse is going on. My current visibility on the lobby is still very limited even now that @Dunedan has access. So I cannot help you.
  19. Thanks, reported on https://code.wildfiregames.com/rP26458
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