- 
                Posts18.154
- 
                Joined
- 
                Last visited
- 
                Days Won589
Everything posted by Stan`
- 
	You can use f2 to take screenshots
- 
	But they have smaller fields so more of them
- 
	https://code.wildfiregames.com/rP26937#change-4iNpcYffl7qG
- 
	  We will be at the 2022 edition of the Japan Tours Festival!Stan` replied to Stan`'s topic in Announcements / News There is an indie section apparently and they contacted us after the Stunfest. It's a 20k people event
- 
	  Banned from forum? Apparently not on my phone.Stan` replied to BreakfastBurrito_007's topic in General Discussion What do you mean by banned?
- 
	
- 
	  General questions about TransifexStan` replied to Salesome's topic in Game Development & Technical Discussion @Salesome Hey there, I was wondering how to enable LexiQA for https://www.transifex.com/wildfire-games/0ad/ Are we allowed to on the opensource free tier? Best regards I sent this email today. Will let you know what they answer.
- 
	  General questions about TransifexStan` replied to Salesome's topic in Game Development & Technical Discussion @Freagarach Seems like that commit was a lie. Commit https://trac.wildfiregames.com/changeset/15195/ps/trunk/binaries Testing => Change In game: Translations:
- 
	@wraitii
- 
	  Feature Request A27 - Advanced DiplomacyStan` replied to LordStark's topic in Game Development & Technical Discussion I suppose you can create your own game mode for that
- 
	https://code.wildfiregames.com/D4695
- 
	Do note that techs and auras are in JSON files and in another folder @Freagarach is trying to get rid of that IIRC Also custom stats on the host are not an option due to the fact that all the players must have them.
- 
	Sure my point is that the easy workaround is a mod.io mod that you download through the mod downloader and update when you need to to match other players You can have four balancing mods with different gameplay and ask people to download them.
- 
	XML files are precached as XMB, and they need to come in a mod preferably in a zip for bandwith. You cannot add new files while the game is running too, only edit existing ones. Exception being maps when generated in atlas, because we force the reloading. You also need to restart the game to load a mod, and you need a mod.json
- 
	Well then you need to add art, and maps. And mods should come packaged as archives. No way to enforce that it only contains a template folder. Also zip might be corrupted, contain malicious code etc
- 
	No the issue here is security. The only mods you should be able to download are mods from mod.io. Yeah I'm setupping gitlab.wildfiregames.com. Currently looking at migrating trac there. However there are 1680 accounts (I have to create gitlab users to match) there and I need to downgrade to Gitlab 11 for the migration script to work.

 
         
					
						 
					
						 
					
						 
                     
                     
                    