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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Nothing is it's a material bug. Was revealed by @vladislavbelov's refactorings. Before no blood was visible at all.
  2. Thanks to Langbart there is one now http://trac.wildfiregames.com/ticket/6531#comment:1
  3. The cinema path should allow you to do that. For triggering animations though that's some extra scripting.
  4. It's not a crash here, the window just disappears
  5. Could be a wayland issue? @vladislavbelov
  6. There is no way to play videos in the engine currently. I imagine you can trigger pause through the GUIInterface though.
  7. A24 it seems https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D.
  8. Hey @Sevda You need to edit that file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/settings/player_defaults.json Do note that some maps can and will overwrite this. It should be MP safe to change it.
  9. Hello, Unfortunately, as long as we will not have a dedicated server, this is not possible. The person who hosts, hosts the server. If for whatever reason they crash the game is over and cannot be recovered. Another solution is implementing multiplayer saved games but so far nobody has taken that on.
  10. It always funny to see how far people can go in both directions.
  11. Wasn't there a turret flag for that ? Don't remember.
  12. @Freagarach I suppose we could check is one is out of world and move on to the next ?
  13. Yeah I meant it working like stances. Probably performance heavy too.
  14. In this case they have errors (interestinglog.html) which means something got botched.
  15. @Rellik You can try to edit your config file, you seem to have some issues in it. You can also try to update your drivers.
  16. 2 and the buildings are scaled to fit, so it's fine.
  17. @nwtour @vladislavbelov any clue ?
  18. I wonder if prefered classes should be configurable. @Freagarach is it even possible?
  19. https://play0ad.com/0-a-d-empires-ascendant-alpha-26-feature-freeze-update/
  20. Can you upload the log files ? See GameDataPaths โ€“ Wildfire Games Also see FAQ โ€“ Wildfire Games See SwitchingToYourPCsDedicatedGPU โ€“ Wildfire Games
  21. The sound seem to be inherited correctly from the parent templates in 0ad/infantry_spearman_b.xml at master ยท 0ad/0ad (github.com) Maybe @Freagarach has an idea
  22. @Gurken Khan I can't test the save right now, what civ is that ? I can't find any reference to Sparaba on github (might be a search issue)
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