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Stan`

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Everything posted by Stan`

  1. Yeah @vladislavbelov asked me to remove all fancy grass experiments because they were not looking good enough and were bad for performance.
  2. Just try a few time, svn supports partial checkouts. If you can compile you can also use the git version
  3. Answered on the ticket but check the -x option.
  4. @Salesome I'm not sure how Snap works exactly , but you need to give it write permissions. Tagging @oSoMoN who is maintaining the snap.
  5. You might need to resume. Server is under heavy load.
  6. There is a patch for it. https://code.wildfiregames.com/D4512 You might want to voice you opinion there. @bb_ might have more insights on the pathfinder and performance. This is for me a controversial patch (realism vs gameplay) so I do not have a strong opinion on it. I'll listen to the numbers I suppose.
  7. Using Linux will help. Lowering graphics settings too. There is no big patch for performance around these days.
  8. We try to use the same background for all the heroes for consistency. Maybe in feature freeze but definitely not in commit freeze.
  9. Thanks @ValihrAnt 1) Was fixed today. 2) @bb_might know. cc @Silier 3) Is weird we didn't change anything. Maybe a bug on the lobby @Dunedan , @user1
  10. Well that's what particles are for. The issue is multiple status effects.
  11. @Langbart Does he need to update his config file with macmouse = true? https://trac.wildfiregames.com/wiki/GameDataPaths
  12. You are not using the debug build. Duplicate vertex groups in the DAE files causing crashes when running the game in debug mode, and more prop points / bones.
  13. You can now change style dynamically if your style is in styles.xml But yeah it's not as flexible as CSS.
  14. Well it's not over yet. It just always felt like a huge responsibility for me to take this on for I did not feel worthy to walk in Enrique's shoes.
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