- 
                Posts18.154
- 
                Joined
- 
                Last visited
- 
                Days Won589
Everything posted by Stan`
- 
	  [R26693] Warehouse technologies finish within 1 secondStan` replied to Purgator_'s topic in Bug reports @Freagarach I thought it was only for workshop techs?
- 
	Why not Stan's happiness ?
- 
	It's for one of my mods. Still needs a bunch of anims.
- 
	Thank you, it's nice to do fun things from time to time.
- 
	Hey sadly it will only be fixed in the next release. See this for a workaround
- 
	  Feedbacks from A26 SVN testsStan` replied to Yekaterina's topic in Game Development & Technical Discussion @wowgetoffyourcellphone, I thought the practise range was removed?
- 
	  Should outpost make a warning sound while enemies are in the range of it?Stan` replied to rkt's topic in Gameplay Discussion @Freagarach do you know how hard it is to tweak the attack detection code to trigger a ping?
- 
	  General questions about TransifexStan` replied to Salesome's topic in Game Development & Technical Discussion Hi @Salesome 1. IIRC we have some QA checks already that check for missing parenthesis or numbers. There is probably a way to make them better, but I don't remember whether they are on a language or on a project basis. 2. I'm still looking at it from time to time, to fix some issues and to process language requests. @Gallaecio is still around, but he has really little time indeed. 3. There seem to be some statistics, https://transifex.github.io/openapi/index.html#tag/Activity-Reports/paths/~1team_activity_reports_async_downloads/post but I don't know if they make it more accessible than through code. Why do you want to kick people out? For reviewers I understand, but the others? Do you have some plan to build a close team? 4. The organisation is done by the extractor scripts, that parses a JSON file to know where to put the extracted strings. Recently the campaign project was added. More can be added I suppose although I would assume that might make the existing translations disappear. 5. GreatTower is a visible class, while Great Tower is the specific name, iirc we can't put spaces in visible class names. Maybe they shouldn't be translated. @Silier, @bb_ @Freagarach https://github.com/0ad/0ad/blob/3faa301ee914b82b1bfd89f2e89bc6392e244997/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml#L34
- 
	Probably should have announced here as well, always forget. Zhuangzi will be the next alpha name because the hans got included. Thanks for voting
- 
	  STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!Stan` replied to Yekaterina's topic in General Discussion @user1
- 
	Hey sadly it will only be fixed in the next release. See this for a workaround
- 
	  All characters are garbled on Arch linux -- svn trunkStan` replied to Li Chen's topic in Bug reports Could be an incorrect icon or something.
- 
	  All characters are garbled on Arch linux -- svn trunkStan` replied to Li Chen's topic in Bug reports What map is that? Can you upload the replay?
- 
	  All characters are garbled on Arch linux -- svn trunkStan` replied to Li Chen's topic in Bug reports Ah yeah probably had the asian locale on and it got disabled.
- 
	  All characters are garbled on Arch linux -- svn trunkStan` replied to Li Chen's topic in Bug reports @Li Chen You need to disable Delenda Est, the default mod is not made to play with such a recent version
- 
	  Looking for speaker contributor/speakerStan` replied to Daniel-GULUC3M's topic in Introductions & Off-Topic Discussion Hi Daniel! I had no idea GUL's were an international thing! Thank you so much for reaching out. I would be okay for taking part in that event of yours under the form of a presentation of your choosing. A workshop might be a bit tricky to do, but it is possible as well depending on how complex it needs to be. Unfortunately I don't know any Spanish (I'm french), but I can get the presentation translated by people on the forums and sent to you I would definitely do it in English, though. Regards, Stan
- 
	  Fruit trees are too difficult to tell apart from other trees.Stan` replied to AIEND's topic in Gameplay Discussion Yes, weakness
- 
	Enable GLSL in the game options, or wait for A26
- 
	  DDOS protection one more topic on it, why not?Stan` replied to Emperior's topic in General Discussion @Dunedan @user1
- 
	  Feedbacks from A26 SVN testsStan` replied to Yekaterina's topic in Game Development & Technical Discussion Maybe @bb_ knows

 
         
					
						 
					
						