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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I meant their features not the whole civ.
  2. See #6560 (Han barracks/ stable champions tech) – Wildfire Games and the fact we removed the rice resource.
  3. No. But it seems that every attempt at features to differentiate the civ will result in them being removed for - a) balancing reasons - b) historical reasons - c) game engine not being ready
  4. There are in an archive called public.zip. This provides faster read speed for the game.
  5. There only one player made campaign and it's not currently compatible.
  6. They are in maps/random. They are scripts not actual maps.
  7. But they have smaller fields so more of them
  8. Less ticks means less execution time. There was a plan to make gathering a bit more efficient by doing more resource gathering at once. It would be 0.2 per second if decimals are allowed. The GUI might not represent that well, though.
  9. https://code.wildfiregames.com/rP26937#change-4iNpcYffl7qG
  10. There is an indie section apparently and they contacted us after the Stunfest. It's a 20k people event
  11. @Salesome Hey there, I was wondering how to enable LexiQA for https://www.transifex.com/wildfire-games/0ad/ Are we allowed to on the opensource free tier? Best regards I sent this email today. Will let you know what they answer.
  12. @Freagarach Seems like that commit was a lie. Commit https://trac.wildfiregames.com/changeset/15195/ps/trunk/binaries Testing => Change In game: Translations:
  13. https://code.wildfiregames.com/D4695
  14. Do note that techs and auras are in JSON files and in another folder @Freagarach is trying to get rid of that IIRC Also custom stats on the host are not an option due to the fact that all the players must have them.
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