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Posts
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Everything posted by Stan`
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Should outpost make a warning sound while enemies are in the range of it?
Stan` replied to rkt's topic in Gameplay Discussion
@Freagarach do you know how hard it is to tweak the attack detection code to trigger a ping? -
General questions about Transifex
Stan` replied to Salesome's topic in Game Development & Technical Discussion
Hi @Salesome 1. IIRC we have some QA checks already that check for missing parenthesis or numbers. There is probably a way to make them better, but I don't remember whether they are on a language or on a project basis. 2. I'm still looking at it from time to time, to fix some issues and to process language requests. @Gallaecio is still around, but he has really little time indeed. 3. There seem to be some statistics, https://transifex.github.io/openapi/index.html#tag/Activity-Reports/paths/~1team_activity_reports_async_downloads/post but I don't know if they make it more accessible than through code. Why do you want to kick people out? For reviewers I understand, but the others? Do you have some plan to build a close team? 4. The organisation is done by the extractor scripts, that parses a JSON file to know where to put the extracted strings. Recently the campaign project was added. More can be added I suppose although I would assume that might make the existing translations disappear. 5. GreatTower is a visible class, while Great Tower is the specific name, iirc we can't put spaces in visible class names. Maybe they shouldn't be translated. @Silier, @bb_ @Freagarach https://github.com/0ad/0ad/blob/3faa301ee914b82b1bfd89f2e89bc6392e244997/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml#L34 -
Probably should have announced here as well, always forget. Zhuangzi will be the next alpha name because the hans got included. Thanks for voting
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STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Stan` replied to Yekaterina's topic in General Discussion
@user1 -
Hey sadly it will only be fixed in the next release. See this for a workaround
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All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
Could be an incorrect icon or something. -
All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
What map is that? Can you upload the replay? -
All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
Ah yeah probably had the asian locale on and it got disabled. -
All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
@Li Chen You need to disable Delenda Est, the default mod is not made to play with such a recent version -
Looking for speaker contributor/speaker
Stan` replied to Daniel-GULUC3M's topic in Introductions & Off-Topic Discussion
Hi Daniel! I had no idea GUL's were an international thing! Thank you so much for reaching out. I would be okay for taking part in that event of yours under the form of a presentation of your choosing. A workshop might be a bit tricky to do, but it is possible as well depending on how complex it needs to be. Unfortunately I don't know any Spanish (I'm french), but I can get the presentation translated by people on the forums and sent to you I would definitely do it in English, though. Regards, Stan -
Fruit trees are too difficult to tell apart from other trees.
Stan` replied to AIEND's topic in Gameplay Discussion
Yes, weakness -
Enable GLSL in the game options, or wait for A26
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DDOS protection one more topic on it, why not?
Stan` replied to Emperior's topic in General Discussion
@Dunedan @user1 -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Maybe @bb_ knows -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
Sadly no, because it requires much more detailed models than we have. -
I think it could be nice as an option. @Langbart I don't think it's really hard to code? Just a guinterface call to show something at the end of the match right? @Lion.Kanzen We probably need some concepts and ideas. Sadly we can't have any kind of animation as the engine doesn't support it as far as I'm aware @vladislavbelov
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
[Differential] D4516 [gameplay] Nerf fire cav (wildfiregames.com) -
What do you mean doesn't support?
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
https://code.wildfiregames.com/D4512 It would pain me to have to commit ↑ (or any removal of it) but I haven't seen many people who actually enjoy the feature. @Freagarach maybe? And not many Realism oriented players voice their opinion anyway (tired of the SP/MP dichotomy) -
Should work now
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You can try disabling fancy water and shadows.