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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey we try to write scripts to do those things, but sometimes we forget, you can also get in touch with us on IRC (Or me on Discord if you need help or assistance) Usually the breaking changes are here Alpha26 – Wildfire Games And the way to update is there PortA25ToA26 – Wildfire Games Get in touch I'd really like to have your campaign someday Also thorough testing and usage of triggers is definitely wanted. There is so much possible it would be a shame not to do it The tutorials could probably benefit from it as well.
  2. Hi(and welcome) As alre said, not really. Some videos might cover the basics but nothing extensive. Feel free to ask questions
  3. Hey, it's open source, so you can actually look at the stats yourself and suggest improvements Note sure what you mean by that.
  4. Feel free to make patches I remember Nescio fixing the dash stuff but maybe he used a longer dash for techs.
  5. Ideally we'd have some nifty way of opening trac tickets with those.
  6. Hello, My name is Stan` I'm the 0 A.D: Empires Ascendant project leader. We were recently made aware of the issue, and no one seems to have experienced it before. Does it do the same if you disable hyperthreading in the BIOS rather than with a kernel flag? We have a potential fix at: https://code.wildfiregames.com/D4669 As mentioned there an ideal fix might be to use the SDL instead, to do that stuff. And the discussion thread is here: https://wildfiregames.com/forum/topic/81402-from-debian-assertion-failure-if-hyperthreading-smt-is-supported-but-disabled/ Best regards, Stanislas DOLCINI
  7. For that particular model, yes. Debian doesn't for instance.
  8. Might need an auto build C++ Try again tomorrow
  9. https://play0ad.com/summary-of-attendance-at-the-stunfest-2022/
  10. Thanks for the ticket. I had no idea putting slashes in folder was a thing...
  11. I've never heard of it before. Don't think that code checks for hyperthreading support :/ so likely no. Can you test ?
  12. Could be a simple patch to add options for water color might need to be on a per map basis.
  13. Would be nice if you could share some screenshots here It's alway nice to see assets in a different setting.
  14. @lukamas You can use them as long as you give credits to Wildfire games or the mods you took them from. :)
  15. What is the version of the game you are using ? (Visible in the main menu)
  16. Can you reproduce the black screen by restoring the folder and upload it here if that works ? I'd like to reproduce the bug locally then. Also can you download this DebugView - Windows Sysinternals | Microsoft Docs And launch it before launching the game does and copy paste the logs here ? That would be awesome
  17. @ekele do you happen to have the crashlog.dmp file?
  18. That's the default path. It won't work correctly in program fikes iirc.
  19. https://code.wildfiregames.com/D368
  20. I could actually make my staff reports public. I sent mails every two months or so with a commit summary and some internal team things usually nothing too private. I don't do it usually cause they might contain private information about members. Can't get that if they can't run the game Right because the balancing branch by @scythetwirler after A16 the design document on Phabricator with @Prodigal Son and @Nescio, Balancing between @Itms and @borg- the PM about balancing, and now the balancing forums were nothing? That's the thing, My goal is just to have a playable game with interesting gameplay. The designer spot has been left vacant as I still have to find someone trusworthy, competent and who is willing to step up. As wraitii said I have no power to force anyone to do anything they do not want. I can give incentives sure, but at the end of the day if everyone leaves having the crown and being alone isn't of any help to anyone. Good thing I started learning the guitar again
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