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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. XML files are precached as XMB, and they need to come in a mod preferably in a zip for bandwith. You cannot add new files while the game is running too, only edit existing ones. Exception being maps when generated in atlas, because we force the reloading. You also need to restart the game to load a mod, and you need a mod.json
  2. Well then you need to add art, and maps. And mods should come packaged as archives. No way to enforce that it only contains a template folder. Also zip might be corrupted, contain malicious code etc
  3. No the issue here is security. The only mods you should be able to download are mods from mod.io. Yeah I'm setupping gitlab.wildfiregames.com. Currently looking at migrating trac there. However there are 1680 accounts (I have to create gitlab users to match) there and I need to downgrade to Gitlab 11 for the migration script to work.
  4. A meat shield is efficient Doesn't mean the people in it are not treated like trash. Crossbowmen were peasants given a crossbow. So cheap and expendable. Crossbow taking down buildings sounds terrible...
  5. Crush damage for crossbow? Crossbowmen were apparently trash units.
  6. Hey see the answer here The only thing you can host right now is a lobby. But you need to give the address for people to connect to it. https://github.com/0ad/lobby-bots
  7. I meant I though cacao only came from Africa. I didn't know it was also endemic to South America.
  8. I always thought it came from Africa, nice
  9. It was one of the special buildings along with the white bridges which didn't make the cut to vanilla apparently.
  10. @wowgetoffyourcellphone Please also mind the recent commits. We removed the rice subtype. Han still have a grain gathering malus.
  11. Right. And why are we using them like natural written parts of names? I never see Brutus with a diacritic anywhere else, unlike for example José or René, where I'd say that's just how they're spelled. Because technically they are natural.
  12. Images are a bit tricky but the text should be pretty straightforward to add
  13. Sounds like a very complex feature with lots of edge cases. I can imagine units defecting to gaia as a start. Else you'd need to add new players and pretty sure that won't work if you reach 8 players.
  14. It's there, the strings are just missing and need to be added back
  15. I thought @badosu had updated them maybe @smiley or @maroder may want to add them
  16. You do that in the civ.json irc. For skirmish maps you need to do it manually on every single map.
  17. The paths are the same for all versions of 0 A.D. and in the same folders for 7 8 8.1 10 & 11. Logs are in %AppData%/0ad/logs Default installation path is %localappdata%/0 A.D. Alpha/ Mind the space.
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