-
Posts
18.123 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Hey, it's open source, so you can actually look at the stats yourself and suggest improvements Note sure what you mean by that.
-
Suggestions for English source strings
Stan` replied to Salesome's topic in Game Development & Technical Discussion
Feel free to make patches I remember Nescio fixing the dash stuff but maybe he used a longer dash for techs. -
Hello, My name is Stan` I'm the 0 A.D: Empires Ascendant project leader. We were recently made aware of the issue, and no one seems to have experienced it before. Does it do the same if you disable hyperthreading in the BIOS rather than with a kernel flag? We have a potential fix at: https://code.wildfiregames.com/D4669 As mentioned there an ideal fix might be to use the SDL instead, to do that stuff. And the discussion thread is here: https://wildfiregames.com/forum/topic/81402-from-debian-assertion-failure-if-hyperthreading-smt-is-supported-but-disabled/ Best regards, Stanislas DOLCINI
-
Surface 2 Pro
-
For that particular model, yes. Debian doesn't for instance.
-
Running Lubuntu
-
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Might need an auto build C++ Try again tomorrow -
https://play0ad.com/summary-of-attendance-at-the-stunfest-2022/
-
Thanks for the ticket. I had no idea putting slashes in folder was a thing...
-
Could be a simple patch to add options for water color might need to be on a per map basis.
-
Would be nice if you could share some screenshots here It's alway nice to see assets in a different setting.
-
@lukamas You can use them as long as you give credits to Wildfire games or the mods you took them from. :)
-
What is the version of the game you are using ? (Visible in the main menu)
-
Can you reproduce the black screen by restoring the folder and upload it here if that works ? I'd like to reproduce the bug locally then. Also can you download this DebugView - Windows Sysinternals | Microsoft Docs And launch it before launching the game does and copy paste the logs here ? That would be awesome
-
@ekele do you happen to have the crashlog.dmp file?
-
That's the default path. It won't work correctly in program fikes iirc.
-
https://code.wildfiregames.com/D368
-
I could actually make my staff reports public. I sent mails every two months or so with a commit summary and some internal team things usually nothing too private. I don't do it usually cause they might contain private information about members. Can't get that if they can't run the game Right because the balancing branch by @scythetwirler after A16 the design document on Phabricator with @Prodigal Son and @Nescio, Balancing between @Itms and @borg- the PM about balancing, and now the balancing forums were nothing? That's the thing, My goal is just to have a playable game with interesting gameplay. The designer spot has been left vacant as I still have to find someone trusworthy, competent and who is willing to step up. As wraitii said I have no power to force anyone to do anything they do not want. I can give incentives sure, but at the end of the day if everyone leaves having the crown and being alone isn't of any help to anyone. Good thing I started learning the guitar again
-
Nevermind I failed to read the png.
-
Storehouse tech icons seem broken
-
[Document] The core problems of 0AD and mitigation solutions
Stan` replied to Yekaterina's topic in General Discussion
Only on Windows. -
Indeed I'm sorry big up for langbart Well it does the job. The issue is that the UX isn't perfect as said above, partly for security reasons and because it was not implemented. But the core feature definitely works. Actually it started 9 years ago. But you don't convince an organization to switch in one day. The problem is that there are some areas where SVN is better. Binary management is one of them simplicity is another, history managment (no huge merge commits cause one forgot to rebase) might be one too. I strongly believe though that in this case the benefits of being more accessible outweighs the cons. Migrating Trac Jenkins and Phabricator (Which is now deprecated) without losing anything when doing so is the tricky part. 20 years That kind of funding is probably not accepted by SPI the non profit behind the project. They only have Paypal and Wire. Well SVN is centralised so unlike git if you didn't do a shallow clone you don't get twenty years. So it might be slower to get the rev but faster than to get the history. Check out all the balancing mods around you can download through the game. That change stats and are cross platform because they don't require compilation it's just XML files