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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The pila model is cool, great work on that. Unfortunately unless it's for scenarios such a big roman camp would not be easy to place in the game. And as such could not replace the small camp.
  2. In previous versions of 0 A.D. you could impersonate people after they got disconnected and play as if you were them.
  3. I'm not gonna add all those languages for no reason, as it's useless clutter so can you tell me which one you really need?
  4. Open the interestinglog.html file inside your appdata folder. See https://trac.wildfiregames.com/wiki/GameDataPaths
  5. Well I haven't banned anyone from the lobby, so either @user1 is doing it, a bot is, or something worse is going on. My current visibility on the lobby is still very limited even now that @Dunedan has access. So I cannot help you.
  6. Thanks, reported on https://code.wildfiregames.com/rP26458
  7. It's on 0 A.D. mods iirc waiting to be finished.
  8. To play online you need to be at least 13 or have parental authorization as per COPPA.
  9. For now the only way to do it would be to copy the pmp into the new map. But no it's not possible in the editor as is.
  10. DE features nudity IIRC. Originally Mauryas' maiden were topless. When it comes to mods it's the responsibility of the authors to decide their audience. I would go for a safe approach though, with straps of some kind.
  11. Should have been fixed by https://code.wildfiregames.com/rP26443 Can you check again?
  12. It hasn't been changed. There has been like 4 balancing patches committed for A26... Ah, alright then.
  13. We haven't changed icon size in this alpha. You do have a gui.scale option in the game options now though. That sounds like a bug they definitely have a temple @wowgetoffyourcellphone Also, thanks for testing!
  14. https://github.com/0ad/0ad/blob/A25/binaries/data/mods/public/simulation/components/Capturable.js Doesn't seem to allow for it but maybe @Freagarach would be interested.
  15. Hey everyone, Thanks to @vladislavbelov's restless refactorings and cleaning, the renderer is being made easier to extend, and thus it is possible to add new filters, and texture filtering (anisotropic) is one of them. But that is not it! For those of you with more modest configurations, you can now decrease texture quality to save some of that precious VRAM. Don not be afraid to zoom in to check the differences! For our artsy friends, this also allows you to check the texel density of your models In other word to make sure that you are using the just the right amount of pixels for your textures. How does that work, you may ask, well. If at the lowest texture settings, some parts of your model are really blurry and other are not, it means that something in your texture is using too much space. On that screenshot you can see that the flowers remain pretty neat, while the rest is really blurry. Note that on that setting, we force all textures to be at maximum 256x256.
  16. Done. (You both should have gotten some kind of notification about being promoted to reviewers)
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