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Everything posted by Stan`
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Others RTS - Discuss / Analysis
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Not really. As @The Undying Nephalim could tell you, migrating to another engine is tough, and requires either a lot of time, a lot of assistance, or both. And I suppose none of them had the energy or the time to make the switch. They also had another concern, about protecting their art assets from stealing (which seemed to be a big issue for them), which is currently complicated in the main game. Since it's open source, even if you only provide PMD and PSA models, it's still possible to scrap the models. Password protected mods don't work either, because the game doesn't support them, and one could just hack the engine to get the files eventually. The last issue they had was about adding a strategic campaign to the game like most total wars. While I believe it's technically possible, it might be tricky to switch from the strategic map to the actual battle. Probably not impossible though. There was someone from https://www.moddb.com/mods/the-desolation-of-arda And from https://www.moddb.com/mods/silmarillion-total-war1 -
Others RTS - Discuss / Analysis
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yeah... It used to be active here too, we even had a mod. Some modders of BFME2 and M2TW even asked me for support porting to pyrogenesis. It didn't get anywhere yet, though. -
Indeed interesting.
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah, so basically the same + obstruction. -
Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
IIRC those buildings are passable. -
Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I think in order for them to be integrated we need to have a campaign map for it or something using it. -
[R26285] Player AI (teammates) sometimes doesn't attack Gaia
Stan` replied to Purgator_'s topic in Bug reports
@Freagarach -
Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Well we added special templates as blockers in the last alpha. I suppose it might be a bit confusing for players to have non interactable buildings. -
Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
You can already do that with some templates. -
See system_info.txt Graphics Card : Intel Open Source Technology Center Mesa DRI Intel(R) 945GM x86/MMX/SSE2 OpenGL Drivers : 1.4 Mesa 21.3.3; OpenGL 1.4 Mesa 21.3.3
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
? -
Infinite resource generation?
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===[TASK]=== Terrain and Map Overhaul (Milestone: Alpha 27)
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
https://code.wildfiregames.com/D4127 -
We have some more in milleniumad I think.
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I honestly don't have a strong opinion on this. @Freagarach thoughts?
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That might be too hard. But I don't know about making attack the default at least.
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Just copy the Vanilla plane template And add <StationaryDistance>10</StationaryDistance> To the unitmotionflyingcomponent.
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@Freagarach any clue? @real_tabasco_sauce Only macedonians?
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@Silier, @JCWasmx86
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@Dunedan, @user1
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This might have changed recently, we'll see how that goes. Well in the ToS I'm allowed to, because I'm WFG Also, it's the same account. I don't join games, so I can change my nick.
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Hey, keep it coming man. Really think you should add more drop shadow than this though. It's supposed to be thick cloth https://www.youtube.com/watch?v=E27ZwAjxkx0 Here is a rough change on one of the current textures. han_texture_experiment.xcf
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Hey, See the FAQ here for discord servers https://trac.wildfiregames.com/wiki/FAQ Welcome to the forums.