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Posts
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Everything posted by Stan`
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Well we added special templates as blockers in the last alpha. I suppose it might be a bit confusing for players to have non interactable buildings. -
Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
You can already do that with some templates. -
See system_info.txt Graphics Card : Intel Open Source Technology Center Mesa DRI Intel(R) 945GM x86/MMX/SSE2 OpenGL Drivers : 1.4 Mesa 21.3.3; OpenGL 1.4 Mesa 21.3.3
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Gaia is a troll, Iberians are bigger trolls
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
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Infinite resource generation?
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===[TASK]=== Terrain and Map Overhaul (Milestone: Alpha 27)
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
https://code.wildfiregames.com/D4127 -
We have some more in milleniumad I think.
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I honestly don't have a strong opinion on this. @Freagarach thoughts?
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That might be too hard. But I don't know about making attack the default at least.
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Just copy the Vanilla plane template And add <StationaryDistance>10</StationaryDistance> To the unitmotionflyingcomponent.
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@Freagarach any clue? @real_tabasco_sauce Only macedonians?
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@Silier, @JCWasmx86
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@Dunedan, @user1
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This might have changed recently, we'll see how that goes. Well in the ToS I'm allowed to, because I'm WFG Also, it's the same account. I don't join games, so I can change my nick.
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Hey, keep it coming man. Really think you should add more drop shadow than this though. It's supposed to be thick cloth https://www.youtube.com/watch?v=E27ZwAjxkx0 Here is a rough change on one of the current textures. han_texture_experiment.xcf
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Hey, See the FAQ here for discord servers https://trac.wildfiregames.com/wiki/FAQ Welcome to the forums.
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Don't think you are actually. As for identifying people, we have a bit more tools on the forums I believe.
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Feel it's not realistic to have swords do fire damage ^^
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In theory it's possible, the problem is that it's gonna be really tricky to combine effects, eg poison + bleeding + fire + something else, which is why I think @Freagarach and @wraitii did not add support for changing variants by status effects. Also it's even more complicated to have different levels of fire
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@Silier feel like making a patch for Engine.Lobby.SetNick with a regex or something to prevent using more chars than the inscription window?
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Oh, but we can, just need a lot of proppoints for buildings. E.g. carthaginian buldings already do damage. It's just that a few people don't like the idea. And it will cost a lot of time to update the buildings.
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As far as I know the XMPP protocol allows changing nickname while keeping the same jid. I suppose the game C++ makes some assumptions though. Maybe @user1 and @Dunedan might know more.
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I don't think it's feasible with the current resources at our disposal.