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Everything posted by Stan`
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Haha my bad kind of default assumption these days. Although it happens on linux. See https://code.wildfiregames.com/D3475
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I must admit that is very odd... The non-archers civilizations shoot arrows from buildings. Devs, you are really should do something with that inconsistency. It's remind me Skyrim shooting with riekling spears from bow. I don't think this is such a big issue.
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Maybe https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU would help
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Why not? Is it hard to patch?
- 469 replies
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- hotkeys
- autoassign civ
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0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
Yeah that was the original plan before the split from Celt to Briton/Gaul and Hele to Athen/Mace/Spart and Sele/Ptol it was a nice plan, although it could have lead to a very complex tech tree (which depending on what you like is a blessing or a curse) -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
I think @psypherium made a good point about that in his video by saying inclusion wouldn't matter if we didn't have any assets for the hans or any of the other civs. We are not considering the yayoi Japan for inclusion because there are barely any assets, Lordgood never released the buildings. Han, Xiongnu, Zapotecs, Scythians have their own assets which make them eligible. The Kushites got in the game that way. In other words we are stripping potential fun away by not including a civilization that's probably more complete than a few of the 13 civs when they got in the game. -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
No need for tricks. You can add a flag in the mod.json to remove the check. In theory civs are picked before loading so it *might* work. -
Wildfire Games would like to thank to all the members of this awesome community and thank you for the continued support and patience. To continue spreading the word about 0 A.D. we designed those two best wishes cards, you can find the XCF template at the bottom for printing. card-templates.zip
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Hello everyone, We're happy to release the first testing bundle of 0 A.D. Alpha 26 (name to come). Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected. We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind. Downloads - Current bundles are for SVN revision r26108 (See below for updated bundles) Linux data and build macOS Windows Snap build is available at latest/edge Things to note: Translations are not complete & may be buggy -> Play in English for now. Mind your mods -> they might introduce issues or Out Of Sync. Save your A25 config file somewhere, ideally. Changes: https://trac.wildfiregames.com/wiki/Alpha26 Points of attention: Acceleration Currently known issues: AI is slower to attack https://code.wildfiregames.com/D4391 Maurya palace triggers errors https://code.wildfiregames.com/D4392 Gui scale popup might close quickly https://code.wildfiregames.com/D4318 What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) Example video Connect to and use mod.io ( Try to download and install the linux libertine font) Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
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0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
Double that Capturing did wreak havoc -
Do you have A25 or A25b if only A25 then you need to redownload the game. You can check in the menu for the version. If it ends with 52 then it's a A25
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0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
I feel like everyone forgets that A24 development was an excruciating 2 years, while A25 was only 4 months. So of course it was bound to have more changes. So many cleanups, so many engine changes, so many new features. If it had come early 2019 it probably would have been much smaller. But the technical difficulties, combined with the team split, and the very special period made it incredibly hard to release. But we managed eventually. And then there was the outcry, a burnout, and we managed to get A25 out of the door. Hopefully A26 will stay on trac and still be interesting to play. -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
Just need to motivate @Alexandermb he hasn't answered me back yet. But it's christmas so... -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
Well I really want to prove you wrong Three reasons: Was the only advanced mod (now we got DE and HC) That has been blocking for years, but it's now obsolete Not everything was historically accurate, we're just missing a few things, we got the new bixie by @lastrodamo and now we just need camel anims and some little fixes. Since A24 I wanted to avoid a balancing debacle and or ruin the work that had been done -
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Hi @Alexandra To be able to open it again, you need to convert it to the newer map format using a python script. You can find it here https://code.wildfiregames.com/P232 Let us know if you need help. See also:
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0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
What if it's so OP all the others civs are unplayable? -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
IMHO this does not qualify as “Feature”. It's an embellishment at best. Features would be a new civilization, bataillons, acceleration, multiple attacks, building sockets (think settlements like Age of Mythology), Knockback, hero selection screen, attack ground, etc. Players who want A23B can still download it and or use nani's mod Disabling defeat sounds is just a a xml file to change. Because it's important there are a bit more sides. - Engine Side Pyrogenesis: Hardware Support, Performance, - Modding and Engine : Features (Both gameplay and hardware such as msaa, 4k support, 64 bits etc) 0 A.D: Empires Ascendant - MP Side: Playability, Balancing, Fun - SP Side: Depth, Diversity etc -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
Sorry you're right it's not a direct blame. Some team members are a bit afraid of the insults and the backlash we got after A24. So they wait for balancing people to come test those patches and suggest improvements, which is currently hard to put in place. so the features never move forward, or like in the case of acceleration, just go through without much consideration. -
0 AD's focus on balance has crippled its design
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
You give an extra load on the lobby, because you have to download stuff, and all the clients of the game needs to keep pinging it to know if there are updates. It's possible that it would introduce some security flaw where the person(s) currently having fun ddosing players (and sometimes it seems the server) might inject other fancy stuff. While assuming we have recurrent updates, a mod with team verification on modio with manual download seems much more secure and requires much less infrastructure. Secondary attacks, attack ground, mixed gender citizen soldiers, scouts... probably a lot more. I believe @Freagarach was working on something that could allow directional damage. And because I'm a jolly mood, the hans
