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Sebastián Gómez

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    Sebastian
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    Gomez

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  1. Hey @Stan` How you doing buddy? "It will however not be as optimized as it could". What does this mean exactly? Will there be any disadvantage compared to a windows PC with similar characteristics? On the other hand, I read somewhere on Reddit that everytime a player lags, it's a Mac user. Is that true?
  2. Will there be any compatibility issue? Would a Windows PC be a better option?
  3. I once heard about someone winning an AOE game with a villager rush . Actually no one use catapults anymore as @Yekaterina said. They do have been over nerfed to such extent that you can barely kill some soldiers or destroy a building. Anyway, maybe this will be reconsidered at some point.
  4. Agree. Unfortunately, this is happening right now. And to make it worse, the damage caused by catapults/siege ships to the enemy's army is 0. At least in A24 you could destroy soldiers with them. So to sum up: If catapults/siege ships won't cause any damage to organic units as they did in other alphas, there's no point in them being triggered by these units. This really make them ineffective, impossible to control, and at the end, useless.
  5. Situation #2: You have an army made of soldiers and a couple of catapults. Your enemy suddenly attacks with a group of soldiers and a couple of rams. You would expect that your catapults get triggered by the rams and not the soldiers, so they would start shooting at the rams only as they approach. In this alpha, however, you'll get you catapults shooting like crazy to all directions, causing 0 damage to soldiers, and of course to rams since they didn't focus on the latter. Situation #3: Your juggernaut ship is supposed to fight an enemy ship, but once again, it gets triggered by some enemy soldiers on the shore so it starts shooting at them instead on focusing on the unit it is meant to fight, which in this case is the enemy ship. So from my perspective, banning catapults and stone throwing ships from attacking organic units, which they can't hurt anymore, would be the correct behavior. Just like rams.
  6. Let me elaborate again since I think my point was not stated correctly. Catapults are meant to be used against buildings. However, catapults try to shoot at people all the time. This is useless since in this alpha, the damage they can cause to people is almost none. So you end up with a catapult that is always shooting at people even after receiving the order to shoot at a building. To better illustrate, imagine that in alpha 26, rams were given the ability to attack people too. Also imagine that the damage they could cause to people once they catch them was 0. With this setup you'd end up with rams that will be trying to catch people on the battlefield all the time instead of focusing on destroying buildings. Even worse is the fact that once a ram can catch someone, it won't kill it because, as I said, the damage the ram can cause is 0. Well, this is happening to catapults right now. They try to catch people all the time. It doesn't make any sense since people is almost invulnerable to catapults. So, if catapults were meant to be so useless again organic units in this alpha (and almost against buildings too), why didn't you take away the annoying fact that they try to catch people all the time? Why didn't you make them like rams, which only try to attack buildings. They don't waste time trying to catch people just to inflict 0 damage once they get them. It's the same with siege ships which right now suffer from the same problem.
  7. If in this alpha, catapults were meant to be used against buildings only, why didn't you remove their ability to shoot at people? This is really annoying since the damage they can do to people is almost none. So now we can't even attack a single building when there's people around since the catapult will start firing at everyone but the building. Not to mention how slow they are for taking down any structure when you manage to make them focus on the building only.
  8. I know citizen soldiers are better than women for gathering metal/stone. What about wood?
  9. Is there any advantage of using formations in A25, specially with pikemen and spearmen?
  10. @Stan` As you can see in this picture, some metal and stone deposits look the same. This makes it really difficult to find the right deposit, specially in the rush of battle.
  11. The "yellow vein" texture is OK. There's no need to change it. Problem is that not all metal deposits use it. Some of them uses a model/texture that is too similar to the one used for stone deposits. I'll take some screenshots when I have some time.
  12. This is true, unfortunately. I hope it can be fixed in the next alpha.
  13. I would like to congratulate you on the great work done with the graphics in this new alpha. I haven't had a chance to try the new game extensively but I really liked what I got from my first gameplay. The new environments are beautifully crafted. Lot of attention to details. This combined with the new pathfinding improvements is definitely a big step forward for the game.
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